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Add model_normal_matrix for fragment shader #547

Add model_normal_matrix for fragment shader

Add model_normal_matrix for fragment shader #547

Triggered via push August 20, 2024 03:44
Status Failure
Total duration 47m 26s
Artifacts 9

runner.yml

on: push
📊 Static checks  /  Code style, file formatting, and docs
2m 41s
📊 Static checks / Code style, file formatting, and docs
Matrix: 🐧 Linux / build-linux
🤖 Android  /  Template (target=template_release)
29m 34s
🤖 Android / Template (target=template_release)
🍏 iOS  /  Template (target=template_release)
12m 20s
🍏 iOS / Template (target=template_release)
🌐 Web  /  Template (target=template_release)
24m 32s
🌐 Web / Template (target=template_release)
Matrix: 🍎 macOS / build-macos
Matrix: 🏁 Windows / build-windows
🪲 Godot CPP  /  Build and test Godot CPP
7m 20s
🪲 Godot CPP / Build and test Godot CPP
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2 errors and 26 warnings
🍎 macOS / Template (target=template_release)
Process completed with exit code 255.
🍎 macOS / Editor (target=editor, tests=yes)
Process completed with exit code 255.
🍎 macOS / Template (target=template_release)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/setup-python@v4. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🍎 macOS / Editor (target=editor, tests=yes)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/setup-python@v4. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🍏 iOS / Template (target=template_release)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🐧 Linux / Minimal template (target=template_release, everything disabled)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🌐 Web / Template (target=template_release)
The following actions use a deprecated Node.js version and will be forced to run on node20: mymindstorm/setup-emsdk@v12, actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🌐 Web / Template (target=template_release)
No cached files found at path "/home/runner/work/godot/godot/emsdk-cache" - downloading and caching emsdk.
🐧 Linux / Template w/ Mono (target=template_release)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🐧 Linux / Editor with ThreadSanitizer (target=editor, tests=yes, dev_build=yes, use_tsan=yes, use_llvm=yes, linker=lld)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/setup-python@v4. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🤖 Android / Template (target=template_release)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-java@v3, actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🏁 Windows / Template (target=template_release)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🐧 Linux / Editor with clang sanitizers (target=editor, tests=yes, dev_build=yes, use_asan=yes, use_ubsan=yes, use_llvm=yes, linker=lld)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/setup-python@v4. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🐧 Linux / Editor with doubles and GCC sanitizers (target=editor, tests=yes, dev_build=yes, scu_build=yes, precision=double, use_asan=yes, use_ubsan=yes, linker=gold)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🐧 Linux / Editor w/ Mono (target=editor)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/setup-python@v4, actions/setup-dotnet@v3, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/TextEdit.cs#L746
'TextEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/ArrayMesh.cs#L64
'ArrayMesh.BlendShapeMode' hides inherited member 'Mesh.BlendShapeMode'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/RichTextLabel.cs#L399
'RichTextLabel.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/GltfAccessor.cs#L280
'GltfAccessor.GetType()' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/GltfAccessor.cs#L569
'GltfAccessor.MethodName.GetType' hides inherited member 'object.GetType()'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/Button.cs#L170
'Button.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/Label.cs#L244
'Label.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/MenuBar.cs#L77
'MenuBar.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/LineEdit.cs#L608
'LineEdit.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
🐧 Linux / Editor w/ Mono (target=editor): modules/mono/glue/GodotSharp/GodotSharp/Generated/GodotObjects/LinkButton.cs#L85
'LinkButton.TextDirection' hides inherited member 'Control.TextDirection'. Use the new keyword if hiding was intended.
🏁 Windows / Editor (target=editor, tests=yes)
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/cache@v3, actions/setup-python@v4, actions/upload-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
🪲 Godot CPP / Build and test Godot CPP
The following actions use a deprecated Node.js version and will be forced to run on node20: actions/setup-python@v4, actions/download-artifact@v3. For more info: https://github.blog/changelog/2024-03-07-github-actions-all-actions-will-run-on-node20-instead-of-node16-by-default/
Deprecation notice: v1, v2, and v3 of the artifact actions
The following artifacts were uploaded using a version of actions/upload-artifact that is scheduled for deprecation: "android-template", "godot-api-dump", "ios-template", "linux-editor-mono", "linux-template-minimal", "linux-template-mono", "web-template", "windows-editor", "windows-template". Please update your workflow to use v4 of the artifact actions. Learn more: https://github.blog/changelog/2024-04-16-deprecation-notice-v3-of-the-artifact-actions/

Artifacts

Produced during runtime
Name Size
android-template Expired
114 MB
godot-api-dump Expired
5.35 MB
ios-template Expired
129 MB
linux-editor-mono Expired
162 MB
linux-template-minimal Expired
43.6 MB
linux-template-mono Expired
70.5 MB
web-template Expired
78.9 MB
windows-editor Expired
107 MB
windows-template Expired
54.3 MB