Simple Blender addon for exporting objects into a POV-Ray mesh{}
.
To use, simply install the addon, select a mesh in blender, then go to File > Export > POV-Ray Mesh (.inc)
and then export. It will only export the selected object.
Once you have your .inc file, you can use the #include
statement in POV-Ray to include the file. Check what the object is called in the .inc file, and then write object{~name~}
to use it in your scene.
The addon will automatically #declare
the mesh with a variable name determined by the name of the object in blender, or one you specify. The script will not format the name properly at the moment, so if there's spaces it won't work without manual effort.
Supports simple RGB coloring, and very simple finishes. It's best for short-term use right now.
No support for smooth_triangle{}
s (yet?).
No support for textures or multiple objects at a time.