Skip to content

I wanted a way to move a robot to any position on a map in any way, I also needed a way to move catapults around in my "When Pigs Fly" game. I came to the conclusion that Bezier curves are the solution to both and went into depth behind the math constraints needed to make a continuously differentiable path from Bezier curves stacked together

Notifications You must be signed in to change notification settings

judacas/Research-Paper-on-Bezier-curves-and-their-possible-application

Repository files navigation

Research-Paper-on-Bezier-curves-and-their-possible-application

I wanted a way to move a robot to any position on a map in any way, I also needed a way to move catapults around in my "When Pigs Fly" game. I came to the conclusion that Bezier curves are the solution to both and went into depth behind the math constraints needed to make a continuously differentiable path from Bezier curves stacked together

About

I wanted a way to move a robot to any position on a map in any way, I also needed a way to move catapults around in my "When Pigs Fly" game. I came to the conclusion that Bezier curves are the solution to both and went into depth behind the math constraints needed to make a continuously differentiable path from Bezier curves stacked together

Resources

Stars

Watchers

Forks

Releases

No releases published

Packages

No packages published