Compile cspritelib.c
and build C extension for better performance.
Convert sprite file(with .spr
extension) to bitmap files.
from spritelib.sprite import open_sprite
magicball = open_sprite('./example_sprites/magicball.spr')
# print sprite informations
print 'width: {} pixels, height: {} pixels'.format(magicball.width, magicball.height)
print 'frame count: {}'.format(magicball.frame_count)
magicball.save_dir('./output/magicball')
Convert bitmap files to sprite file.
from spritelib.sprite import open_sprite
magicball = open_sprite('./output/magicball')
magicball.save_file('./output/magicball.spr')
That's it.