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feat: make devil familiar fire resistant
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klikli-dev committed Jan 13, 2024
1 parent 9c95186 commit 6889f61
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Original file line number Diff line number Diff line change
Expand Up @@ -153,12 +153,14 @@ public class OccultismEntities {
public static final NonNullLazy<EntityType<DevilFamiliarEntity>> DEVIL_FAMILIAR_TYPE =
NonNullLazy.of(() -> EntityType.Builder.of(DevilFamiliarEntity::new, MobCategory.CREATURE)
.sized(0.8F, 1.5F)
.fireImmune()
.clientTrackingRange(8)
.build(StaticUtil.modLoc("devil_familiar").toString()));
public static final NonNullLazy<EntityType<DragonFamiliarEntity>> DRAGON_FAMILIAR_TYPE =
NonNullLazy.of(() -> EntityType.Builder.of(DragonFamiliarEntity::new, MobCategory.CREATURE)
.sized(1F, 0.8F)
.clientTrackingRange(8)
.fireImmune()
.build(StaticUtil.modLoc("dragon_familiar").toString()));
public static final NonNullLazy<EntityType<BlacksmithFamiliarEntity>> BLACKSMITH_FAMILIAR_TYPE =
NonNullLazy.of(() -> EntityType.Builder.of(BlacksmithFamiliarEntity::new, MobCategory.CREATURE)
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