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Add a way to specify a chance for pre-defined names, instead of a random one, with 1 being full override and 0 pre-defined names disabled.
Why I would like that Feature?
Custom Spirit Names are for now just an override, what is a bit problematic for modpack makers, because you have to come up with a lot of names to have good variety of them, like it is with Random 😅 This would be great for just adding like 10 names to the pool as an eastereggs or just to have few that people could say "Hey I recognize that guy" 😄
The text was updated successfully, but these errors were encountered:
Kanzaji
changed the title
[Feature Request] Custom Spirit Names being addition to the random pool, and not an override
[Feature Request] Custom Spirit Names being addition to the random pool, instead of a forced override
Feb 16, 2023
- Allow custom spirit names alongside random generated ones ("usePossibleSpiritNamesChance")
- Extend generation algorithm with more syllables for grater name variety
Closes#895
- Allow custom spirit names alongside random generated ones ("usePossibleSpiritNamesChance")
- Extend generation algorithm with more syllables for grater name variety
Closes#895
Feature Description
Add a way to specify a chance for pre-defined names, instead of a random one, with 1 being full override and 0 pre-defined names disabled.
Why I would like that Feature?
Custom Spirit Names are for now just an override, what is a bit problematic for modpack makers, because you have to come up with a lot of names to have good variety of them, like it is with Random 😅 This would be great for just adding like 10 names to the pool as an eastereggs or just to have few that people could say "Hey I recognize that guy" 😄
The text was updated successfully, but these errors were encountered: