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Releases: klorfmorf/Goemon64Recomp

v0.0.5-dev

26 Feb 16:46
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WARNING!
This release is still early, meaning that it might have some bugs or missing features.
Please create an issue for these problems here.

With this release, the rewrite has all the functionality it had in v0.0.2 again.
The game should now be playable from start to finish!

Changes:

  • Fix uncached memory access crashes. (fixes Sasuke's bomb and most likely other hidden issues deep in the code, this is the last crash bug I remember fixing in v0.0.1 and thus hopefully the last crashing bug.)
  • Revert texture alpha fixes for now as those were causing some issues.
  • Correct scissor behavior when in widescreen.
  • Some user interface corrections.

v0.0.4-dev

25 Feb 19:10
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v0.0.4-dev Pre-release
Pre-release

WARNING!
This release might have some issues as it is a "rewrite" of versions 0.0.1 and 0.0.2, so some UI changes were not carried over.

Please report these issues by creating an issue here.

Changes:

  • Fix TLB related crashes. (Got rid of crashes hopefully once and for all, should be the most stable version yet!)
  • Fix graphical corruptions on the file select menu (see rt64.patch).
  • Miscellaneous tagging fixes.

v0.0.3-dev

20 Feb 23:53
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v0.0.3-dev Pre-release
Pre-release

WARNING!
This release might have some issues as it is a "rewrite" of the two previous versions, so some UI changes were not carried over and there might be crashes in-game. Please report these issues by creating an issue.

Changes:

  • Fix black outlines on textures. (This is related to trilinear filtering and the fact that it considers all pixels even if they have an alpha value of zero.)
  • Better widescreen handling in the pause screen and menu screen.
  • Improved object tagging. (Snow, etc.) [The smoke in Gourmet Submarine Castle might still have issues...]
  • Better? TLB-mapped code handling. (Hopefully fewer crashes...)