A rigidbody based character controller. The idea was to create a controller which allows the player to get to very high speeds and retain them.
The movement system is based off of a combination of CSGO, Titanfall, and Tribes movement.
The controller currently features the following movement features:
Wallrunning
Bhopping
Jump and Boost Pads
Tribes Style "Skiing"
The character physics are modelled after Source engine style air strafing allowing players to gain speed by moving sideways while in the air.
Everything is still a work in progress. My plans for this project are to turn this into a full game with a multiplayer deathmatch mode and a singleplayer speed run mode.