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Releases: ladybunne/AnUntitledStory_PopTrackerPack

An Untitled Story - PopTracker Pack: v1.0.2

25 Jun 06:23
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Another small one. Behold!

  • Made minor changes toOverworldMap.png, adding a missing square in NightClimb (requires a sick jump!) and removing a single vertical line of black pixels from the left side. I still have no idea why Clip Studio Paint decided to add it.
  • Tweaks to BlackCastle inner logic, such that ceiling slide is actually marked as required. Sorry to those who were told this was in logic when it, in fact, was not!
  • Tweaks to FireCage logic (urgh). The first heart door now correctly requires at least ceiling stick, as the "take damage" method of getting there obviously invalidates the heart door.
  • I also found a cool way of doing Firecage_tollgate involving short fire (no long shot) and a careful jump + doublejump that allows you to get in range of the lightable torch, so that's been added. I believe this requires a max jump and doublejump, but I haven't tested it. Please let me know if you can do it with less!

As always, I hope you enjoy, and please let me know if you run into any more issues. 💜

An Untitled Story - PopTracker Pack: v1.0.1

23 Jun 04:01
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A small one, this updates logic to account for:

  • NightWalk hatch skip
  • less strict (and more accurate) jump requirements for CloudRun and BlackCastle
  • a tweak to the logic for upper StoneCastle

Thanks to Tiralmo and dethwing for bringing these logic changes to my attention!

An Untitled Story - PopTracker Pack: Initial Release!

21 Jun 14:10
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At last, here's the first public release of my An Untitled Story PopTracker pack!

The pack in its current state includes:

  • An overworld map, complete with all Archipelago locations
  • Auto-tracking that utilises an Archipelago server connection
  • Logic!
  • An item display of all abilities, items and received crystal packs
  • Both apworld location names (e.g. Deepdive_left_ceiling) and some more descriptive names (e.g. FarFall Five Balloons Clockwise Heart)

I've done some fairly rigorous logic testing - as of now I'm confident that it should be mostly correct for typical randomiser play. Please let me know if you come across any weirdness or logic bugs. (If you do find any, please export your state and send it along with the report.)

Please enjoy! 💜