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VietMapSDK Event:

MapEventType

Event Description
click Fired when a pointing device (usually a mouse) is pressed and released contains a visible portion of the specified layer.
dblclick Fired when a pointing device (usually a mouse) is pressed and released twice contains a visible portion of the specified layer.
mousedown Fired when a pointing device (usually a mouse) is pressed while inside a visible portion of the specified layer.
mouseup Fired when a pointing device (usually a mouse) is released while inside a visible portion of the specified layer.
mousemove Fired when a pointing device (usually a mouse) is moved while the cursor is inside a visible portion of the specified layer. As you move the cursor across the layer, the event will fire every time the cursor changes position within that layer.
mouseenter Fired when a pointing device (usually a mouse) enters a visible portion of a specified layer from outside that layer or outside the map canvas.
mouseleave Fired when a pointing device (usually a mouse) leaves a visible portion of a specified layer, or leaves the map canvas.
mouseover Fired when a pointing device (usually a mouse) is moved inside a visible portion of the specified layer.
mouseout Fired when a point device (usually a mouse) leaves the visible portion of the specified layer.
contextmenu Fired when the right button of the mouse is clicked or the context menu key is pressed within visible portion of the specified layer.
touchstart Fired when a touchstart event occurs within the visible portion of the specified layer.
touchend Fired when a touchend event occurs within the visible portion of the specified layer.
touchcancel Fired when a touchcancel event occurs within the visible portion of the specified layer.
wheel Fired when a event occurs within the map.
resize Fired immediately after the map has been resized
remove Fired immediately after the map has been removed
touchmove Fired when a touchmove event occurs within the map.
movestart Fired just before the map begins a transition from one view to another, as the result of either user interaction or such as flyTo, jumpTo, easeTo
move Fired repeatedly during an animated transition from one view to another, as the result of either user interaction or methods such as flyTo, jumpTo, easeTo
moveend Fired just after the map completes a transition from one view to another, as the result of either user interaction or methods such as flyTo, jumpTo, easeTo
dragstart Fired when a "drag to pan" interaction starts
drag Fired repeatedly during a "drag to pan" interaction
dragend Fired when a "drag to pan" interaction ends.
zoomstart Fired just before the map begins a transition from one zoom level to another, as the result of either user interaction or methods such as flyTo, jumpTo, easeTo
zoom Fired repeatedly during an animated transition from one zoom level to another, as the result of either user interaction or methods such as flyTo, jumpTo, easeTo
zoomend Fired just after the map completes a transition from one zoom level to another, as the result of either user interaction or methods such as flyTo, jumpTo, easeTo
rotatestart Fired when a "drag to rotate" interaction starts.
rotate Fired repeatedly during a "drag to rotate" interaction.
rotateend Fired when a "drag to rotate" interaction ends
pitchstart Fired whenever the map's pitch (tilt) begins a change as the result of either user interaction or methods such as flyTo, jumpTo, easeTo
pitch Fired repeatedly during the map's pitch (tilt) animation between one state and another as the result of either user interaction or methods such as flyTo, jumpTo, easeTo
pitchend Fired immediately after the map's pitch (tilt) finishes changing as the result of either user interaction or methods such as flyTo, jumpTo, easeTo
boxzoomstart Fired when a "box zoom" interaction starts.
boxzoomend Fired when a "box zoom" interaction ends
boxzoomcancel Fired when the user cancels a "box zoom" interaction, or when the bounding box does not meet the minimum size threshold.
webglcontextlost Fired when the WebGL context is lost.
webglcontextrestored Fired when the WebGL context is restored
load Fired immediately after all necessary resources have been downloaded and the first visually complete rendering of the map has occurred
render Fired whenever the map is drawn to the screen, as the result of: a change to the map's position, zoom, pitch, or bearing, a change to the map's style, a change to a GeoJSON source, the loading of a vector tile, GeoJSON file, glyph, or sprite
idle Fired after the last frame rendered before the map enters an "idle" state: No camera transitions are in progress, All currently requested tiles have loaded, All fade/transition animations have completed
error Fired when an error occurs
data Fired when any map data loads or changes
styledata Fired when the map's style loads or changes
sourcedata Fired when one of the map's sources loads or changes, including if a tile belonging to a source loads or changes
dataloading Fired when any map data (style, source, tile, etc) begins loading or changing asynchronously. All dataloading events are followed by a data, dataabort or error event
styledataloading Fired when the map's style begins loading or changing asynchronously. All styledataloading events are followed by a styledata or error event.
sourcedataloading * Fired when one of the map's sources begins loading or changing asynchronously. All sourcedataloading events are followed by a sourcedata, sourcedataabort or error event.
styleimagemissing Fired when an icon or pattern needed by the style is missing
dataabort Fired when a request for one of the map's sources' tiles or data is aborted
sourcedataabort Fired when a request for one of the map's sources' data is aborted

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