Follow the instructions below to build and develop the F# Compiler, Core Library and tools on Windows, macOS and Linux.
- Developing the F# Compiler (Windows)
- Developing the F# Compiler (Linux)
- Developing the F# Compiler (macOS)
- Developing the Visual F# IDE Tools (Windows Only)
- Notes and Resources
Install
NOTE on Windows:
-
It is recommended to run
build.cmd
in a command prompt with path set to have the location of MSBuild. If you have Visual Studio, we can run usingDeveloper Command Prompt for Visual Studio 20xx
(depends on Visual Studio version). This developer command prompt is easier to use than normal command prompt, because it already has the correct path of Visual Studio and .NET's tooling set for us to use (including MSBuild). -
The command prompt must have Administrator rights (
Run as Administrator
).
Before running the build scripts, ensure that you have cleaned up the visualfsharp repo by running this git command:
git clean -xfd
On Windows you can build the F# compiler for .NET Framework as follows:
build.cmd
This is the same as
build.cmd net40
There are various qualifiers:
build.cmd release -- build release (the default)
build.cmd debug -- build debug instead of release
build.cmd net40 -- build .NET Framework compiler (the default)
build.cmd coreclr -- build .NET Core compiler
build.cmd vs -- build the Visual F# IDE Tools (see below)
build.cmd pcls -- build the PCL FSharp.Core libraries
build.cmd all -- build all
build.cmd proto -- force the rebuild of the Proto bootstrap compiler in addition to other things
build.cmd test -- build default targets, run suitable tests
build.cmd net40 test -- build net40, run suitable tests
build.cmd coreclr test -- build coreclr, run suitable tests
build.cmd vs test -- build Visual F# IDE Tools, run all tests (see below)
build.cmd all test -- build all, run all tests
build.cmd test-smoke -- build, run smoke tests
build.cmd test-net40-fsharp -- build, run tests\fsharp suite for .NET Framework
build.cmd test-net40-fsharpqa -- build, run tests\fsharpqa suite for .NET Framework
After you build the first time you can open and use this solution:
.\FSharp.sln
or just build it directly:
msbuild FSharp.sln
If you are just developing the core compiler and library then building FSharp.sln
will be enough.
For Linux/Mono, follow these instructions. Also you may need:
sudo apt-get install mono-complete make git
Then:
make
Then to replace your machine-wide installation:
sudo make install
Full testing is not yet enabled on Linux.
Install XCode command line tools (or homebrew equivalents) and Mono or Visual Studio for Mac.
Then:
make
Then to replace your machine-wide installation:
sudo make install
Full testing is not yet enabled on macOS.
You can specify a custom installation path using the DESTDIR shell variable
DESTDIR=/my/path/to/fsharp make install
Install the latest .NET SDK. Then use
src/buildfromsource.sh
Outputs are placed in
BuildFromSource/Debug/...
BuildFromSource/Release/...
This uses an installed .NET SDK 2.0 to build the various duplicated project
Testing the .NET Core version of the F# compiler on macOS and Linux is TBD.
To build and test Visual F# IDE Tools, install these requirements:
- Visual Studio 2017
- Under the "Windows" workloads, select ".NET desktop development"
- Select "F# desktop language support" under the optional components
- Under the "Other Toolsets" workloads, select "Visual Studio extension development"
- Under the "Windows" workloads, select ".NET desktop development"
Steps to build:
build.cmd vs -- build the Visual F# IDE Tools in Release configuration (see below)
build.cmd vs debug -- build the Visual F# IDE Tools in Debug configuration (see below)
build.cmd vs test -- build Visual F# IDE Tools, run all tests (see below)
Use VisualFSharp.sln
if you're building the Visual F# IDE Tools.
Note on Debug vs Release: Release
Configuration has a degraded debugging experience, so if you want to test a change locally, it is recommended to do it in the Debug
configuration. For more information see issues #2771 and #2773.
Note (#2351): if you face this error:
error VSSDK1077: Unable to locate the extensions directory. "ExternalSettingsManager::GetScopePaths failed to initialize PkgDefManager for C:\Program Files (x86)\Microsoft Visual Studio\2017\Community\Common7\IDE\devenv.exe".
Or hard crash on launch ("Unknown Error"), delete these folders:
%localappdata%\Microsoft\VisualStudio\15.0_(some number here)RoslynDev
%localappdata%\Microsoft\VisualStudio\15.0_(some number here)
The new builds of the Visual F# IDE Tools can no longer be installed into Visual Studio 2015.
You can install Visual Studio 2017 from https://www.visualstudio.com/downloads/.
Note: This step will install a VSIX extension into Visual Studio "Next" that changes the Visual F# IDE Tools components installed in that VS installation. You can revert this step by disabling or uninstalling the addin.
For Debug, uninstall then reinstall:
VSIXInstaller.exe /u:"VisualFSharp"
VSIXInstaller.exe debug\net40\bin\VisualFSharpFull.vsix
For Release, uninstall then reinstall:
VSIXInstaller.exe /u:"VisualFSharp"
VSIXInstaller.exe release\net40\bin\VisualFSharpFull.vsix
Restart Visual Studio, it should now be running your freshly-built Visual F# IDE Tools with updated F# Interactive.
To test your changes locally without overwriting your default installed Visual F# tools, set the VisualFSharp\Vsix\VisualFSharpFull
project as the startup project. When you hit F5 a new instance of Visual Studio will be started in the RoslynDev
hive with your
changes, but the root (default) hive will remain untouched. You can also start this hive automatically using
devenv.exe /rootsuffix RoslynDev
Because this uses the "RoslynDev" hive you can simultaneously test changes to an appropriate build of Roslyn binaries.
For the brave, you can rapidly deploy incrementally updated versions of Visual F# IDE Tool components such as FSHarp.Editor.dll
by copying them directly into the extension directory in your user AppData folder:
xcopy /y debug\net40\bin\FSharp.* "%USERPROFILE%\AppData\Local\Microsoft\VisualStudio\15.0_7c5620b7FSharpDev\Extensions\Microsoft.VisualFSharpTools\Visual F# Tools\15.4.1.9055"
This gives a much tighter inner development loop than uninstalling/reinstalling the VSIX, as you do not have to restart VIsual Studio. Caveat emptor.
Note: The step below will try to clobber the machine-wide installed F# SDK on your machine. This replaces the fsc.exe
used by the standard install location or Microsoft.FSharp.Targets
. Repairing Visual Studio 15 is currently the only way to revert this step.
For Debug:
vsintegration\update-vsintegration.cmd debug
For Release:
vsintegration\update-vsintegration.cmd release
- The
update.cmd
script adds required strong name validation skips and NGens the compiler and libraries. This requires admin privileges. - The compiler binaries produced are "private" and strong-named signed with a test key.
- Some additional tools are required to build the compiler, notably
fslex.exe
,fsyacc.exe
,FSharp.PowerPack.Build.Tasks.dll
,FsSrGen.exe
,FSharp.SRGen.Build.Tasks.dll
, and the other tools found in thelkg
directory. - The overall bootstrapping process executes as follows
- We first need an existing F# compiler. We use the one in the
lkg
directory. Let's assume this compiler has anFSharp.Core.dll
with version X. - We use this compiler to compile the source in this distribution, to produce a "proto" compiler, dropped to the
proto
directory. When run, this compiler still relies onFSharp.Core.dll
with version X. - We use the proto compiler to compile the source for
FSharp.Core.dll
in this distribution. - We use the proto compiler to compile the source for
FSharp.Compiler.dll
,fsc.exe
,fsi.exe
, and other binaries found in this distribution.
If you change error messages you may need to update FSComp.fs in src\buildfromsource\FSharp.Compiler.Private
.
To do this, build the non-buildfromsource version of FSharp.Compiler.Private (src\fsharp\FSharp.Compiler.Private) then check its obj\ directory for FSComp.fs
and manually copy that into the buildfromsource directory.
.\build net40
copy /y src\fsharp\FSharp.Compiler.Private\obj\release\net40\FSComp.* src\buildfromsource\FSharp.Compiler.Private\
If you are behind a proxy server, NuGet client tool must be configured to use it:
.nuget\nuget.exe config -set http_proxy=proxy.domain.com:8080 -ConfigFile NuGet.Config
.nuget\nuget.exe config -set http_proxy.user=user_name -ConfigFile NuGet.Config
.nuget\nuget.exe config -set http_proxy.password=user_password -ConfigFile NuGet.Config
Where you should set proper proxy address, user name and password.
If your changes involve modifying the list of language keywords in any way, (e.g. when implementing a new keyword), the XLF localization files need to be synced with the corresponding resx files. This can be done automatically by running msbuild FSharp.Compiler.Private.fsproj /t:UpdateXlf
(located in src\fsharp\FSharp.Compiler.Private). This only works on Windows/.NETStandard framework, so changing this from any other platform requires editing and syncing all of the XLF files manually.
After this, you must copy any differing resx
files from the output directory into the corresponding subdirectory in src\buildfromsource. This step will soon be eliminated (see issue #3905).
The primary technical guide to the core compiler code is The F# Compiler Technical Guide. Please read and contribute to that guide.