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docs: reflect Unity series range onto short-description #206

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4 changes: 2 additions & 2 deletions en-us/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -31,7 +31,7 @@ lilToon is a shader developed for avatar-based services and has the following fe

<div class="flex2">
<h3>Stable</h3>
<p>It is compatible with all types of Unity lighting, so the brightness is close to that of Standard Shader. It also supports a wide range of Unity versions for use in a variety of environments over a long period of time, reducing the need for shader migration. (Unity2017 - 2021, BRP/LWRP/URP/HDRP)</p>
<p>It is compatible with all types of Unity lighting, so the brightness is close to that of Standard Shader. It also supports a wide range of Unity versions for use in a variety of environments over a long period of time, reducing the need for shader migration. (Unity2018 - 2023, BRP/LWRP/URP/HDRP)</p>
</div>
</div>

Expand Down Expand Up @@ -119,4 +119,4 @@ A wide range of Unity versions are supported for use in a variety of environment
- [VRChat](/en-us/base/vrchat.md) - You can select the shader to fallback to if the shader is blocked by the safety system.

## License
This shader is published under the [MIT License](https://github.com/lilxyzw/lilToon/blob/master/Assets/lilToon/LICENSE). For third party licenses, see [Third Party Notices.md](https://github.com/lilxyzw/lilToon/blob/master/Assets/lilToon/Third%20Party%20Notices.md).
This shader is published under the [MIT License](https://github.com/lilxyzw/lilToon/blob/master/Assets/lilToon/LICENSE). For third party licenses, see [Third Party Notices.md](https://github.com/lilxyzw/lilToon/blob/master/Assets/lilToon/Third%20Party%20Notices.md).
4 changes: 2 additions & 2 deletions ja-jp/README.md
Original file line number Diff line number Diff line change
Expand Up @@ -29,7 +29,7 @@

<div class="flex2">
<h3>安定</h3>
<p>Unityの全ライティングに対応済みでStandard Shaderに近い明るさに。さらに長期間、様々な環境で利用できるように幅広いUnityバージョンに対応しており、シェーダー移行の手間を減らします。(Unity2017 - 2021、BRP/LWRP/URP/HDRP)</p>
<p>Unityの全ライティングに対応済みでStandard Shaderに近い明るさに。さらに長期間、様々な環境で利用できるように幅広いUnityバージョンに対応しており、シェーダー移行の手間を減らします。(Unity2018 - 2023、BRP/LWRP/URP/HDRP)</p>
</div>
</div>

Expand Down Expand Up @@ -117,4 +117,4 @@
- [VRChat向け機能](/ja-jp/base/vrchat.md) - シェーダーブロック時のフォールバック先のシェーダー選択機能です。

## ライセンス
本シェーダーは[MIT License](https://github.com/lilxyzw/lilToon/blob/master/Assets/lilToon/LICENSE)で公開しています。日本語参考訳は[こちら](https://licenses.opensource.jp/MIT/MIT.html)で確認いただけます。サードパーティーのライセンスについては[Third Party Notices.md](https://github.com/lilxyzw/lilToon/blob/master/Assets/lilToon/Third%20Party%20Notices.md)をご確認ください。
本シェーダーは[MIT License](https://github.com/lilxyzw/lilToon/blob/master/Assets/lilToon/LICENSE)で公開しています。日本語参考訳は[こちら](https://licenses.opensource.jp/MIT/MIT.html)で確認いただけます。サードパーティーのライセンスについては[Third Party Notices.md](https://github.com/lilxyzw/lilToon/blob/master/Assets/lilToon/Third%20Party%20Notices.md)をご確認ください。