Fix re-parenting an agent interrupts its state machine #242
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Hopefully, this satisfies both #231 and #222.
I hate to mention it, but it's still not an ideal solution. All things considered, it's better than what we had before. The fail case with this approach is if a user calls
free()
instead ofqueue_free()
while node is in the scene tree, the_exit
will not be invoked.