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Addon Compatibilities
liopyu edited this page Oct 12, 2024
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This script demonstrates the dynamic registration of entities capable of casting spells from the Iron's Spells Mod using the KubeJS addon, KubeJS Iron's Spells Mod.
// Register the spellcasting entity
StartupEvents.registry('entity_type', event => {
event.create('wyrm', 'irons_spells_js:spellcasting')
.onCancelledCast(entity => {
// Execute code when the entity stops casting its spell
console.log('Cancelled spellcasting')
})
// Cast a spell when the entity jumps
.onLivingJump(entity => entity.initiateCastSpell(SpellRegistry.BLOOD_SLASH_SPELL.get(), 1))
})
Entity Type Registration | Registers a new entity type, "wyrm", with spellcasting capabilities. |
Spellcasting Events | Handles events like spell cancelation and spell initiation upon entity actions (like jumping). |
This script adds custom goal selectors for Minecraft entities, allowing them to use spells from Iron's Spells Mod.
EntityJSEvents.addGoalSelectors('minecraft:creeper', event => {
event.arbitraryGoal(1, (e) => {
return new WizardAttackGoal(e, 1, 60) // Parameters: entity, movement speed modifier, cast interval
.setSpells(
[Spell.of('irons_spellbooks:fang_strike')], // Attack
[Spell.of('irons_spellbooks:slow')], // Defense
[Spell.of('irons_spellbooks:blood_step')], // Movement
[] // Support
)
})
})
Goal Selectors | Adds custom goal selectors to enable spellcasting behaviors for Minecraft entities, such as the Creeper. |
Spell Categories | Allows categorizing spells into Attack, Defense, Movement, and Support types. |
This script demonstrates compatibility integration with MrCrayfish's Gun Mod by registering a new entity type, "mymissile", with ammo and Geckolib/Liolib support.
StartupEvents.registry("entity_type", event => {
event.create("mymissile", "cgm:ammo")
.onHitEntity(context => {
// Execute code when the ammo hits an entity
console.log(context.entity);
})
.explosionEnabled(true);
});
Entity Type Registration | Registers a custom entity type "mymissile" that is compatible with MrCrayfish's Gun Mod's ammo system. |
Hit Behavior | Triggers a custom event when the projectile hits an entity and enables explosion effects. |
Geckolib/Liolib Support | Includes full support for animation and model rendering using Geckolib and Liolib. |