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update Naxxramas boss code from master branch #12

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@oiuv oiuv commented Jul 9, 2024

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@oiuv oiuv closed this Jul 9, 2024
liyunfan1223 pushed a commit that referenced this pull request Oct 4, 2024
…kama (azerothcore#20076)

* init

* Update boss_shade_of_akama.cpp

* Update boss_shade_of_akama.cpp

* Update boss_shade_of_akama.cpp

* update factions

bench with the faction sniffs

Co-Authored-By: Benjamin Jackson <[email protected]>

* set spawned creatures in combat again

Co-Authored-By: Benjamin Jackson <[email protected]>

* wip change faction to defender

* Update boss_shade_of_akama.cpp

* Update boss_shade_of_akama.cpp

* set hostiles in combat

* Akama shade reset test (#12)

compilation of commits with fixes and debugging

* Update boss_shade_of_akama.cpp

* Update factions_shade.sql

* Update factions_shade.sql

* Update factions_shade.sql

* Update factions_shade.sql

* 5s instead of 5ms

* change faction enum names

* revert faction change on player death

* unused import

* Update boss_shade_of_akama.cpp

* unsummon all non-defenders

* clear summons on all players dead

* blank space

* make creatures not stop spawning on player wipe

* oops

---------

Co-authored-by: Benjamin Jackson <[email protected]>
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