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Updates to prefab inspector editors, core module, and README
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llealloo committed Apr 5, 2021
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6 changes: 3 additions & 3 deletions AudioLink/AudioReactiveSurface.prefab
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6 changes: 5 additions & 1 deletion AudioLink/README.md
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# VRChat Audio Reactivity Prefab
A repository containing audio reactive prefabs for VRChat Udon

## Public example world:
https://vrchat.com/home/launch?worldId=wrld_7cfa5d1c-4177-43ec-ab05-26ec62bb5088

## Prerequisite packages:
- VRChat SDK3 Udon
- UdonSharp
Expand All @@ -13,7 +16,7 @@ https://github.com/llealloo/vrc-udon-audio-link/releases/latest

First, have a look at the example scene, "AudioLink4_ExampleScene". It contains a lot of visual documentation of what is going on and includes several example setups. Or cut to the chase:

1) Drag AudioLink4 into hierarchy. This object should be positioned at x=0, y=10000000, z=0 so it is kept out of view.
1) Drag AudioLink4 into scene
2) Drag audio source into AudioLink4 -> "Audio Source" parameter.
3) (optional, recommended) Drag AudioLink4Controller into scene and drag AudioLink4 into the controller's "Audio Link" parameter.

Expand All @@ -28,6 +31,7 @@ Also included are 2 other versions of the base module setup with more spectrum b
- phosphenolic for the math wizardry, conceptual programming, debugging, design help and emotional support!!!
- Merlin for making UdonSharp and offering many many pointers along the way. Thank you Merlin!
- Orels1 for all of the great help with MaterialPropertyBlocks & shaders
- CyanLaser for making CyanEmu
- Lyuma for helping in many ways and being super nice!
- fuopy for being awesome and reflecting great vibes back into this project
- Colonel Cthulu for incepting the idea to make the audio data visible to avatars
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