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[libc] Partially implement 'rand' for the GPU #66167

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Oct 19, 2023
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2 changes: 2 additions & 0 deletions libc/config/gpu/entrypoints.txt
Original file line number Diff line number Diff line change
Expand Up @@ -63,6 +63,8 @@ set(TARGET_LIBC_ENTRYPOINTS
libc.src.stdlib.lldiv
libc.src.stdlib.qsort
libc.src.stdlib.qsort_r
libc.src.stdlib.rand
libc.src.stdlib.srand
libc.src.stdlib.strtod
libc.src.stdlib.strtof
libc.src.stdlib.strtol
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10 changes: 6 additions & 4 deletions libc/src/stdlib/rand.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -15,10 +15,12 @@ namespace LIBC_NAMESPACE {
// An implementation of the xorshift64star pseudo random number generator. This
// is a good general purpose generator for most non-cryptographics applications.
LLVM_LIBC_FUNCTION(int, rand, (void)) {
rand_next ^= rand_next >> 12;
rand_next ^= rand_next << 25;
rand_next ^= rand_next >> 27;
return static_cast<int>((rand_next * 0x2545F4914F6CDD1Dul) >> 32) & RAND_MAX;
unsigned long x = rand_next;
x ^= x >> 12;
x ^= x << 25;
x ^= x >> 27;
rand_next = x;
return static_cast<int>((x * 0x2545F4914F6CDD1Dul) >> 32) & RAND_MAX;
}

} // namespace LIBC_NAMESPACE
6 changes: 6 additions & 0 deletions libc/src/stdlib/rand_util.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -11,8 +11,14 @@

namespace LIBC_NAMESPACE {

#ifdef LIBC_TARGET_ARCH_IS_GPU
// FIXME: Local GPU memory cannot be initialized so we cannot currently provide
// a standard compliant default value.
ThreadLocal<unsigned long> rand_next;
#else
// C standard 7.10p2: If 'rand' is called before 'srand' it is to proceed as if
// the 'srand' function was called with a value of '1'.
LIBC_THREAD_LOCAL unsigned long rand_next = 1;
#endif

} // namespace LIBC_NAMESPACE
22 changes: 22 additions & 0 deletions libc/src/stdlib/rand_util.h
Original file line number Diff line number Diff line change
Expand Up @@ -9,11 +9,33 @@
#ifndef LLVM_LIBC_SRC_STDLIB_RAND_UTIL_H
#define LLVM_LIBC_SRC_STDLIB_RAND_UTIL_H

#include "src/__support/GPU/utils.h"
#include "src/__support/macros/attributes.h"

namespace LIBC_NAMESPACE {

#ifdef LIBC_TARGET_ARCH_IS_GPU
// Implement thread local storage on the GPU using local memory. Each thread
// gets its slot in the local memory array and is private to the group.
// TODO: We need to implement the 'thread_local' keyword on the GPU. This is an
// inefficient and incomplete stand-in until that is done.
template <typename T> class ThreadLocal {
private:
static constexpr long MAX_THREADS = 1024;
[[clang::loader_uninitialized]] static inline gpu::Local<T>
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What is gpu::Local? If you use AS(5), you just need one T, not 1024.

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gpu::local is an alias to opencl_local which is AS(5) in the backend. Global AS(5) memory doesn't work unless it's fully inlined into each calling kernel, which isn't something we can guarantee, especially because the seed is global state.

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I want to allocate thread local variables on the kernel stack, using basically the same compile time allocation scheme as LDS. I'm getting push back on that because applications run out of stack space already and using more of it is considered hazardous.

AS(5) globals should be raising an error in the back end. They definitely aren't correctly lowered.

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Why should that cause pushback? We should be able to optimize any of this away in the general case. If we use this to handle thread_local semantics then it's a pay-for-what-you-use type situation I'd think.

storage[MAX_THREADS];

public:
LIBC_INLINE operator T() const { return storage[gpu::get_thread_id()]; }
LIBC_INLINE void operator=(const T &value) {
storage[gpu::get_thread_id()] = value;
}
};

extern ThreadLocal<unsigned long> rand_next;
#else
extern LIBC_THREAD_LOCAL unsigned long rand_next;
#endif

} // namespace LIBC_NAMESPACE

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3 changes: 3 additions & 0 deletions libc/test/src/stdlib/rand_test.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -23,12 +23,15 @@ TEST(LlvmLibcRandTest, UnsetSeed) {
vals[i] = val;
}

// FIXME: The GPU implementation cannot initialize the seed correctly.
#ifndef LIBC_TARGET_ARCH_IS_GPU
// The C standard specifies that if 'srand' is never called it should behave
// as if 'srand' was called with a value of 1. If we seed the value with 1 we
// should get the same sequence as the unseeded version.
LIBC_NAMESPACE::srand(1);
for (size_t i = 0; i < 1000; ++i)
ASSERT_EQ(LIBC_NAMESPACE::rand(), vals[i]);
#endif
}

TEST(LlvmLibcRandTest, SetSeed) {
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