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improve noncombat stat gains with equipment #1112
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move equipRollover after nightcap because if it's done before nightcap, consume can replace the rollover equipment with a mafia pinky ring or with statgain equipment
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Thanks for putting this together! Agree extra stats are good
//want to equip best equipment that increases specified stat gains including out of combat | ||
//should be frequently called by consume actions so try not to lose HP or MP, but will equip anyway if argument alwaysEquip is true | ||
string maximizerStatement; | ||
foreach st in increaseThisStat |
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will this skip stats which have been set to false?
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it would not, aggregates written like $stats[] only have true values in them but blocked false values now in case someone uses the function differently,
also added tonic djinn handling
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Thanks for the updates! Do you know logic of why tonic djinn is only used on day 2? Seems like a better spot would be at the end of LX_dailyDungeonToken()
. Going to approve as is since that isn't something you changed. Up to you if you want to merge or make a change.
oops that was a change I made but skipped in the pr, thanks |
use equipment when it can give a free bonus to statgains from consumables and non combat actions
move equipRollover after nightcap because if it's done before nightcap, consume can replace the rollover equipment with a mafia pinky ring or with statgain equipment
How Has This Been Tested?
in run
Checklist: