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Missing Pal Modules #12
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Could you send the logs from |
Having the same issue, here's the requested log file. Hopefully it's just me doing something dumb. |
Here is my log as well |
Pull the repo again, there have been fixes addressing the linker issue |
Project is now loading all the way! Ty!! |
I have encountered this problem, i cant open the project now. |
Okay it seems it was not fixed, a fix is coming soon (ETA ~1hr) |
As soon as my comment went up localcc posted a reply to the guy above saying it was fixed. It did work for me for the fix that they posted. So im finally in the editor. |
I am online to waiting for the fixes, and retry to open it again and again ( ) |
Through the log file, I found that it seemed it uses an hidden VS2019 in my computer to build these modules. Now i changed build tools to VS2022 which I have installed just now, I'm observing the log after I let it start to compile cpp files, it seems work well but it has not been completed now. |
I cannot reproduce the linking issue with a fresh clone of the repo, which commit are you on? You can check that by running |
If you have |
I am using the latest commit. by the way, i have been in the editor now. i applogize, it's actually my problem |
Just had the problem, I had the editor open and didn't close it after editing the |
At that time, I found it will write the log informations into file After I attempted to open the project again, it still gave me a window and it was like the picture of the first comment above. Then, I used VSCode to observe that log file realtimely. When I clicked "Yes" on that msgbox, the log file said that it has started to build these missing modules, but it used a hidden VS2019 Buildtools in my computer, so.it didn't work. I edited It compiled 193 files, after it ended, the HOLY( ) Editor has appeared there finally!!! |
I think I am having this same issue, using the latest commit I have also set my VSCode version to 2022 in the BuildConfiguration.xml as per @MoRanYue comment yesterday but no luck EDIT: Managed to get it working. After checking the log I realised it wasn't using VS2022 so I created an empty unreal project, went into editor preferences > source code. It was already set as VS2022 but I clicked "Set as default" and it gave me a warning that the settings file was unwriteable and would I like to make it writeable so I did and it set as default, then I was able to open the project. So unreal must be locking a version of the buildconfiguration file which stops it from recognising the changes entered manually. |
Yeah. When the project cant be opened, most of us had better check the log after letting it start to rebuild, if there is text that is like "VS2019", just change Once you let UE start to rebuild this project's modules, it will create some processes for building, the number of them is the same as your cpu's core count. |
Edit: original content I have the same problem, but it seems to be different from others. I follow the instruction but something unexpected happened. |
I had the same error message as @AllelujahNightingale, but the problem in the log (Saved/Log/pal.log) was different:
Research revealed that the error was due to a detection conflict between .NET 6 32bit and 64bit binaries. If you get the same error, open a command prompt and type:
if you get among the results :
you need to edit your PATH variable and remove this path :
|
Pal.log |
Thanks! It solved the compiler error, but now I'm getting this linker error:
|
Try pulling the latest commit again and seeing if that fixed it |
It worked, thanks! |
Any suggestion for me? I thought I followed same instruction.. If you give some tips for me. it will be very helpful.. |
@leesemin89 Your logs shows these errors:
Looking at this SO answer: It seems that the issue can be randomly caused in windows while under load, try closing any heavy RAM usage program and try to open again. I think this can explain the intermittent issue that @WalterWoshid got here |
Hmm, something mentioned in the SO:
your log file does include the C3859 + 1455 error, are you in a VM? |
@giuliano-macedo
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I don't think it is a hard drive issue, I too installed the Unreal Engine on my HDD, and I have 16GB of RAM, other thing mentioned in the microsoft article and SO is that 32 bit VS can cause this issue, but in the log file it appears that you are using the 64 bit version... I think double checking if you only have 64 bit VS would be good |
Another thing could be this:
Try deleting the |
@giuliano-macedo |
Pal.log |
Hi, i have a problem starting the project, i try clone the repo multiple times and the solutions above, but nothing seems to work for me |
Hello i have the problem |
I followed your guidelines and executed them, but the project did not open, accompanied by an error message like the image.
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