Update main.lua fix item lose when inventory full #39
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Add event to drop on ground when you are given item and you inventory is full
need newer qbcore version or you need to make a change in
qb-core/server/player.lua
replace line 355
TriggerClientEvent('QBCore:Notify', self.PlayerData.source, 'Your inventory is too heavy!', 'error')
with
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resource
in-game after the relevant change?