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[Bug]: Segfault loading fonts #246
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Note that i am porting a game, rather than writing from scratch, which could also be the source of the issue |
If you can dump the exception when it happens and upload it, I can debug it further. My initial suspicion is it’s possible that you’re running out of linear memory, which is not caught properly on versions before 3.1.0. |
ill upload a dump once i get home
is 3.1.0 only available if i compile myself?
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From: Serena Postelnek ***@***.***>
Sent: Saturday, January 11, 2025 11:56:00 AM
To: lovebrew/lovepotion ***@***.***>
Cc: Basil Keeler ***@***.***>; Author ***@***.***>
Subject: Re: [lovebrew/lovepotion] [Bug]: Segfault loading fonts (Issue #246)
If you can dump the exception when it happens and upload it, I can debug it further. My initial suspicion is it’s possible that you’re running out of linear memory, which is not caught properly on versions before 3.1.0.
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|
crash_dump_00000001.dmp if the issue is memory, is there any way i can make it utilize the full n3ds memory instead of the (assumed) o3ds limit |
Software Version
3.0.1
What Happened?
The system segfaults on loading fonts
Access Type: Write
when loading a custom font
Access Type: Read
when loading "standard"
What was Expected?
The fonts should load without segfaulting
Code to Reproduce
Console
Nintendo 3DS
Firmware Version(s)
11.17.0-50U
Custom Firmware Version
13.2.1
Execution Method
Homebrew Menu
Code of Conduct
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