This repo is for work in progress assets, including source blends and similar.
EVERYTHING SUBMITTED HERE IS ASSUMED TO BE LICENSED CC0. BY MAKING A COMMIT YOU SHARE YOUR WORK UNDER CC0.
This applies to everything which isn't AGPL in its nature. For example the base mesh as imported by makeclothes or maketarget remains AGPL. License-theoretically, we're here considering blend files to be directories of unrelated parts which are licensed differently and which do not constitute an aggregate or a derivate: although there might be an AGPL item in the blend file, it is a separate entity from the other mesh items. It is a tool for producing the other mesh items rather than a part of those mesh items.
Note that since CC0 isn't viral, there's nothing stopping you from assigning another license to your asset once you upload a final version to the main repos.
If you want to send things here, either ask me for commit access or make a pull request. If you want commit access, I need to know your github ID. So if you want access, send "joepal" a PM on the forums.
You should send everything that's required for working with the asset in question. In most cases this is probably a .blend file, textures and so on.
In most cases, each asset should end up in a separate subdirectory.
This repo is intended for collaborative work. If all you want to do is share something, but you're not really interested in getting help from others with it, then don't put it here. Just upload it to the forums or to the normal repo instead.
It may or may not make sense to also submit the results rather than only the source material. For example, you can decide if you want to submit a mhclo + obj file as well as the blend file you used to produce those files.
There is a size limit on github repos, so don't include files which are unnecessary for the asset. In particular, try to keep the size of the .blend file down (for example, do not pack textures inside the blend, add them separately).
IF AT ALL POSSIBLE, TRY TO REMOVE THE BASE MESH FROM THE BLEND FILE BEFORE COMMITTING IT. Including the base mesh increases the file size with 3 mb, and anyone downloading your blend can simply click "load human" in the makeclothes panel to restore it. This is just a strong recommendation, not a hard requirement. If you have a good reason for including the base mesh, then you won't be shot for doing so.
This is a general scratch pad and things put here are not final versions. If you don't like a commit someone did, either simply improve or revoke it, or make a separate version of the asset.