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OSMF - playback continues after stop #333
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Thanks! Fixes the stopping issue. What remains is that when you play again after having stopped. It appears to play off the remaining buffer. The expected behavior for a live stream is for it to do a fresh load so that you may watch the live playback. |
@kfeinUI |
Yes, through the API. Never mentioned using Grind. I'm using stock Strobe. For live streams, we stop rather than pause. On Wed, Jul 15, 2015 at 11:35 AM, Guillaume du Pontavice <
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ok. in fact the bug is that upon calling stop() the internal buffer is not flushed. |
The output goes black for a moment, but then playback resumes. It appears to play through the remainder of the buffer.
It fails to play.
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