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A fully-tested math library for computer graphics applications and games.

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libm3d

A fully-tested math library for computer graphics applications and games.

Supported Constructs

  • 2D vectors
  • 3D vectors
  • 4D vectors
  • 2x2 matrices
  • 3x3 matrices
  • 4x4 matrices
  • Quaternions
  • Transformations
  • Projections
  • Geometric tools
  • Numerical Methods for root-finding and least squares fitting.
  • Geographic WGS84 transformations and distance calculations.

Build Instructions

You can compile libm3d with either float, double, or long-double precision.

If you want to build the float version:

  • autoreconf -i
  • ./configure
  • make
  • make install

If you want to build the double version:

  • autoreconf -i
  • ./configure --enable-use-double
  • make
  • make install

If you want to build the long double version:

  • autoreconf -i
  • ./configure --enable-use-long-double
  • make
  • make install

Testing

If you want to enable the test programs, you just need to use the --enable-tests configure flag.

License

You may use libm3d in a commercial product as long as the below copyright is retained in the source directory and on all source files.

Copyright (C) 2013-2015 by Joseph A. Marrero, http://www.manvscode.com/

Permission is hereby granted, free of charge, to any person obtaining a copy
of this software and associated documentation files (the "Software"), to deal
in the Software without restriction, including without limitation the rights
to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
copies of the Software, and to permit persons to whom the Software is
furnished to do so, subject to the following conditions:

The above copyright notice and this permission notice shall be included in
all copies or substantial portions of the Software.

THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN
THE SOFTWARE.

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A fully-tested math library for computer graphics applications and games.

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