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Fix bbox_to_xyz #1070
Fix bbox_to_xyz #1070
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It's from esri.
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I think this code is actually from the OSM wiki that has all this math
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Due to the inherent precision limitations of floating point numbers, performing back-and-forth transformations between XYZ and bounding box coordinates within a single unit test seems not a good idea?
I removed the transform back test code. And actually if you add them back, you can see some failed. Any idea? I can't see logic error in these methods. Is it our const not accurate. My mind get lost now.
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Or maybe we should reserve
tile-grid
in this?