Skip to content

Commit

Permalink
Merge pull request #146 from lilligreen/spine
Browse files Browse the repository at this point in the history
Initial implementation of Spine support. Note, this will temporarily not work on Windows platforms. The VS solutions need to be updated. I'll take care of that.
  • Loading branch information
MichPerry-GG committed Feb 8, 2014
2 parents f1a8c88 + 5954873 commit 8cf6e7d
Show file tree
Hide file tree
Showing 77 changed files with 10,488 additions and 20 deletions.
186 changes: 171 additions & 15 deletions engine/compilers/Xcode/Torque2D.xcodeproj/project.pbxproj

Large diffs are not rendered by default.

158 changes: 158 additions & 0 deletions engine/compilers/Xcode_iOS/Torque2D.xcodeproj/project.pbxproj

Large diffs are not rendered by default.

404 changes: 404 additions & 0 deletions engine/source/2d/assets/SkeletonAsset.cc

Large diffs are not rendered by default.

107 changes: 107 additions & 0 deletions engine/source/2d/assets/SkeletonAsset.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,107 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

#ifndef _SKELETON_ASSET_H_
#define _SKELETON_ASSET_H_

#ifndef _ASSET_PTR_H_
#include "assets/assetPtr.h"
#endif

#ifndef _IMAGE_ASSET_H_
#include "2d/assets/imageAsset.h"
#endif

#ifndef SPINE_SPINE_H_
#include "spine/spine.h"
#endif

//-----------------------------------------------------------------------------

DefineConsoleType( TypeSkeletonAssetPtr )

//-----------------------------------------------------------------------------

class SkeletonAsset : public AssetBase
{
private:
typedef AssetBase Parent;
bool mAtlasDirty;

public:
StringTableEntry mSkeletonFile;
StringTableEntry mAtlasFile;
F32 mScale;
AssetPtr<ImageAsset> mImageAsset;
spAtlas* mAtlas;
spSkeletonData* mSkeletonData;
spAnimationStateData* mStateData;

public:
SkeletonAsset();
virtual ~SkeletonAsset();

/// Core.
static void initPersistFields();
virtual bool onAdd();
virtual void onRemove();
virtual void copyTo(SimObject* object);

void setSkeletonFile( const char* pSkeletonFile );
inline StringTableEntry getSkeletonFile( void ) const { return mSkeletonFile; }

void setAtlasFile( const char* pAtlasFile );
inline StringTableEntry getAtlasFile( void ) const { return mAtlasFile; }

void setScale( const F32 fScale );
inline F32 getScale( void ) const { return mScale; }

virtual bool isAssetValid( void ) const;

/// Declare Console Object.
DECLARE_CONOBJECT(SkeletonAsset);

private:
void buildAtlasData( void );
void buildSkeletonData( void );

protected:
virtual void initializeAsset( void );
virtual void onAssetRefresh( void );

/// Taml callbacks.
virtual void onTamlPreWrite( void );
virtual void onTamlPostWrite( void );
virtual void onTamlCustomWrite( TamlCustomNodes& customNodes );
virtual void onTamlCustomRead( const TamlCustomNodes& customNodes );


protected:
static bool setSkeletonFile( void* obj, const char* data ) { static_cast<SkeletonAsset*>(obj)->setSkeletonFile(data); return false; }
static bool writeSkeletonFile( void* obj, StringTableEntry pFieldName ) { return static_cast<SkeletonAsset*>(obj)->getSkeletonFile() != StringTable->EmptyString; }
static bool setAtlasFile( void* obj, const char* data ) { static_cast<SkeletonAsset*>(obj)->setAtlasFile(data); return false; }
static bool writeAtlasFile( void* obj, StringTableEntry pFieldName ) { return static_cast<SkeletonAsset*>(obj)->getAtlasFile() != StringTable->EmptyString; }
static bool setScale( void* obj, const char* data ) { static_cast<SkeletonAsset*>(obj)->setScale(dAtof(data)); return false; }
static bool writeScale( void* obj, StringTableEntry pFieldName ) { return static_cast<SkeletonAsset*>(obj)->getScale() != 1.0f; }
};

#endif // _SKELETON_ASSET_H_
87 changes: 87 additions & 0 deletions engine/source/2d/assets/SkeletonAsset_ScriptBinding.h
Original file line number Diff line number Diff line change
@@ -0,0 +1,87 @@
//-----------------------------------------------------------------------------
// Copyright (c) 2013 GarageGames, LLC
//
// Permission is hereby granted, free of charge, to any person obtaining a copy
// of this software and associated documentation files (the "Software"), to
// deal in the Software without restriction, including without limitation the
// rights to use, copy, modify, merge, publish, distribute, sublicense, and/or
// sell copies of the Software, and to permit persons to whom the Software is
// furnished to do so, subject to the following conditions:
//
// The above copyright notice and this permission notice shall be included in
// all copies or substantial portions of the Software.
//
// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
// FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
// AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
// LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING
// FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS
// IN THE SOFTWARE.
//-----------------------------------------------------------------------------

ConsoleMethodGroupBeginWithDocs(SkeletonAsset, AssetBase)

/*! Sets the atlas file.
@return No return value.
*/
ConsoleMethodWithDocs(SkeletonAsset, setAtlasFile, ConsoleVoid, 3, 3, (AtlasFile))
{
object->setAtlasFile( argv[2] );
}

//-----------------------------------------------------------------------------

/*! Gets the atlas file.
@return Returns the atlas file.
*/
ConsoleMethodWithDocs(SkeletonAsset, getAtlasFile, ConsoleString, 2, 2, ())
{
return object->getAtlasFile();
}

//------------------------------------------------------------------------------

/*! Sets the skeleton file.
@return No return value.
*/
ConsoleMethodWithDocs(SkeletonAsset, setSkeletonFile, ConsoleVoid, 3, 3, (SkeletonFile))
{
object->setSkeletonFile( argv[2] );
}

//-----------------------------------------------------------------------------

/*! Gets the skeleton file.
@return Returns the skeleton file.
*/
ConsoleMethodWithDocs(SkeletonAsset, getSkeletonFile, ConsoleString, 2, 2, ())
{
return object->getSkeletonFile();
}

//------------------------------------------------------------------------------

/*! Sets the scale for the skeleton size.
@param scale The scale for the skeleton size.
@return No return value.
*/
ConsoleMethodWithDocs(SkeletonAsset, setScale, ConsoleVoid, 3, 3, (float scale))
{
// Compilier complains that setScale can't be found. Not sure how to fix.
//object->setScale( argv[2] );
}

//-----------------------------------------------------------------------------

/*! Gets the scale for the skeleton size.
@return Returns the scale for the skeleton size.
*/
ConsoleMethodWithDocs(SkeletonAsset, getScale, ConsoleFloat, 2, 2, ())
{
return object->getScale();
}

//------------------------------------------------------------------------------

ConsoleMethodGroupEndWithDocs(SkeletonAsset)
28 changes: 28 additions & 0 deletions engine/source/2d/core/SpriteBatch.cc
Original file line number Diff line number Diff line change
Expand Up @@ -1023,6 +1023,34 @@ SpriteBatchItem* SpriteBatch::createSprite( void )

//------------------------------------------------------------------------------

SpriteBatchItem* SpriteBatch::createSprite( const Vector2* explicitVertices )
{
// Debug Profiling.
PROFILE_SCOPE(SpriteBatch_CreateSprite);

// Allocate batch Id.
const U32 batchId = ++mMasterBatchId;

// Create sprite batch item,
SpriteBatchItem* pSpriteBatchItem = SpriteBatchItemFactory.createObject();

// Set batch parent.
pSpriteBatchItem->setBatchParent( this, batchId );

// Set explicit mode.
pSpriteBatchItem->setExplicitMode( true );

// Set explicit vertices.


// Create sprite batch item,
mSprites.insert( batchId, pSpriteBatchItem );

return pSpriteBatchItem;
}

//------------------------------------------------------------------------------

SpriteBatchItem* SpriteBatch::findSpritePosition( const SpriteBatchItem::LogicalPosition& logicalPosition )
{
// Debug Profiling.
Expand Down
1 change: 1 addition & 0 deletions engine/source/2d/core/SpriteBatch.h
Original file line number Diff line number Diff line change
Expand Up @@ -183,6 +183,7 @@ class SpriteBatch

protected:
SpriteBatchItem* createSprite( void );
SpriteBatchItem* createSprite( const Vector2* explicitVertices );
SpriteBatchItem* findSpritePosition( const SpriteBatchItem::LogicalPosition& logicalPosition );
SpriteBatchItem* findSpriteId( const U32 batchId );
SpriteBatchItem* findSpriteName( const char* pName );
Expand Down
36 changes: 31 additions & 5 deletions engine/source/2d/core/SpriteBatchItem.cc
Original file line number Diff line number Diff line change
Expand Up @@ -94,8 +94,12 @@ void SpriteBatchItem::resetState( void )
mLogicalPosition.resetState();

mVisible = true;
mExplicitMode = false;

mLocalPosition.SetZero();
for (U32 i = 0; i < 4; i++)
mExplicitVerts[i].SetZero();

mDepth = 0.0f;
mLocalAngle = 0.0f;
setSize( Vector2( 1.0f, 1.0f ) );
Expand Down Expand Up @@ -226,6 +230,18 @@ void SpriteBatchItem::render( BatchRender* pBatchRenderer, const SceneRenderRequ

//------------------------------------------------------------------------------

void SpriteBatchItem::setExplicitVertices( const Vector2* explicitVertices )
{
mExplicitMode = true;

mExplicitVerts[0] = explicitVertices[0];
mExplicitVerts[1] = explicitVertices[1];
mExplicitVerts[2] = explicitVertices[2];
mExplicitVerts[3] = explicitVertices[3];
}

//------------------------------------------------------------------------------

void SpriteBatchItem::updateLocalTransform( void )
{
// Debug Profiling.
Expand All @@ -248,10 +264,20 @@ void SpriteBatchItem::updateLocalTransform( void )
const F32 halfHeight = mSize.y * 0.5f;

// Set local size vertices.
mLocalOOBB[0].Set( -halfWidth, -halfHeight );
mLocalOOBB[1].Set( +halfWidth, -halfHeight );
mLocalOOBB[2].Set( +halfWidth, +halfHeight );
mLocalOOBB[3].Set( -halfWidth, +halfHeight );
if (!mExplicitMode)
{
mLocalOOBB[0].Set( -halfWidth, -halfHeight );
mLocalOOBB[1].Set( +halfWidth, -halfHeight );
mLocalOOBB[2].Set( +halfWidth, +halfHeight );
mLocalOOBB[3].Set( -halfWidth, +halfHeight );
}
else
{
mLocalOOBB[0] = mExplicitVerts[0];
mLocalOOBB[1] = mExplicitVerts[1];
mLocalOOBB[2] = mExplicitVerts[2];
mLocalOOBB[3] = mExplicitVerts[3];
}

// Calculate local OOBB.
CoreMath::mCalculateOOBB( mLocalOOBB, localTransform, mLocalOOBB );
Expand Down Expand Up @@ -713,4 +739,4 @@ void SpriteBatchItem::WriteCustomTamlSchema( const AbstractClassRep* pClassRep,
pBatchItemLogicalPosition->SetAttribute( "name", spriteLogicalPositionName );
pBatchItemLogicalPosition->SetAttribute( "type", "xs:string" );
pBatchItemComplexTypeElement->LinkEndChild( pBatchItemLogicalPosition );
}
}
7 changes: 7 additions & 0 deletions engine/source/2d/core/SpriteBatchItem.h
Original file line number Diff line number Diff line change
Expand Up @@ -191,8 +191,10 @@ class SpriteBatchItem : public ImageFrameProvider
LogicalPosition mLogicalPosition;

bool mVisible;
bool mExplicitMode;

Vector2 mLocalPosition;
Vector2 mExplicitVerts[4];
F32 mLocalAngle;
Vector2 mSize;
F32 mDepth;
Expand Down Expand Up @@ -240,9 +242,14 @@ class SpriteBatchItem : public ImageFrameProvider
inline void setVisible( const bool visible ) { mVisible = visible; }
inline bool getVisible( void ) const { return mVisible; }

inline void setExplicitMode( const bool explicitMode ) { mExplicitMode = explicitMode; }
inline bool getExplicitMode( void ) const { return mExplicitMode; }

inline void setLocalPosition( const Vector2& localPosition ) { mLocalPosition = localPosition; mLocalTransformDirty = true; }
inline Vector2 getLocalPosition( void ) const { return mLocalPosition; }

void setExplicitVertices( const Vector2* explicitVertices );

inline void setLocalAngle( const F32 localAngle ) { mLocalAngle = localAngle; mLocalTransformDirty = true; }
inline F32 getLocalAngle( void ) const { return mLocalAngle; }

Expand Down
Loading

0 comments on commit 8cf6e7d

Please sign in to comment.