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@Median-XL @Bicubic-Entertainment

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marco-paulucci/README.md

🎮 Game Dev Projects 🎮

Median XL (Released)

Developed and conducted the largest Diablo II mod between 2012 and 2024. I've taken a hiatus since to focus on other projects. This full-conversion ARPG mod provides endless hours of entertainment, deep endgame, and a multiplayer network all over the world with an active trading scene.

View Trailer
https://median-xl.com/


Champions of Mirra (Alpha)

A fast-paced multiplayer brawler for mobile. It features many characters with unique skillsets, multiple game-modes, progression and more. It is developed using lambdaclass' game backend. Developed by LambdaClass.

IMG
https://championsofmirra.com/


TCGTracker (Alpha)

Online web-app to track pokemon TCG cards. Existing trackers did not have certain features that I wanted.

  • Defining custom collections and galleries and seeing them as if they're in your binder.
  • A built-in Pokedex collection which features the most valuable (or your favorite) card for each slot.
  • Seeing your collection as a portfolio and price evolution of your cards/collections.
  • One-click access to find deals for cards you want on cardmarket, tcgplayer or ebay.

I made the project for personal use but I might go the extra mile one day to release it into production.

IMG
IMG


Kenzu (Pre-Alpha)

Upcoming 2D action-packed platformer for PC and consoles. Developed by LambdaClass.

image


Other

Epic Warriors (Prototype)

MMO Idle RPG/Autobattler developed using Unity and C# backend. It contains basic currencies, online battling, campaign and hero management. The goal of the game was a focus on F2P and "seasons" with much faster progress that resets monthly. 1, 2


Black Realm (Prototype)

A prototype made in Unreal Engine 5 based on Median XL mod for Diablo II. The goal was to dive into UE5 development and become familiar with the tech. It supports multiplayer, and integrates Fortnite's GameplayAbilitySystem. Video (note: the video contains 3rd party assets not owned by me).


Insect Empire (Prototype)

A prototype of a game where in each level you have an Insectarium. The goal is to beat waves of enemies, bosses and environmental hazards with a horde of your insects. You have various different insects to buy, but you want to balance defense and economy. It's a mix of a clicker/collector and tower defense game. You also have a separate level-agnostic Insectarium (slower to build) with various perks and progression.


Click, Boom, Repeat (Prototype)

A fast-paced action rogue-lite for PC/console where you unleash a variety of spells against endless waves of enemies. Early phase.


Kaline (Prototype)

Idle-RPG / autobattler prototype developed by LambdaClass. https://github.com/lambdaclass/afk_gacha_game


FlowTrip (EoL)

Mobile side-scroller developed in 2016 that lived a few years in the Apple Store until it became incompatible. Minimalistic graphics with interesting procedural patterns. It featured much gamification, including leaderboards, skins, trails, and media sharing.


Pinned Loading

  1. lambdaclass/mirra_backend lambdaclass/mirra_backend Public

    Multiplayer 2D physics engine, matchmaking, market and leaderboard for 2D and 3D Games

    Elixir 66 3

  2. lambdaclass/cairo-vm lambdaclass/cairo-vm Public

    cairo-vm is a Rust implementation of the Cairo VM. Cairo (CPU Algebraic Intermediate Representation) is a programming language for writing provable programs, where one party can prove to another th…

    Rust 532 164