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The demo from this issue has the problem described and fixed in this PR.
The other PR fixes the first panic, but another happens due to a missing prop when a player takes control of a bot.
The prop
m_iControlledBotEntIndex
expected inplayer.ControlledBot()
doesn't exist in CS2 demos.As a replacement I use the prop
m_hOriginalControllerOfCurrentPawn
.I also had to change the signature of
FindPlayerByHandle
toFindPlayerByHandle(handle uint64) *Player
since the controllers areuin64
values.