v1.9.0
New Features / Changes
- Added
GameState.Weapons()
function which returns all currently existing weapon instances as amap[int]*Equipment
where the key is theentityID
(#195 - thanks @BestAwperEver)
GameState.Weapons()
function which returns all currently existing weapon instances as a map[int]*Equipment
where the key is the entityID
(#195 - thanks @BestAwperEver)