From scrtch, realtime Quite Ok Audio codec with streaming support written in pure C. I wrote this thing because I don't want to interdace with the complexity of OGG/OPUS and I don't care that much about audio quanlity and/or compression ratio. QOA's 5x compression is good enough.
- QOA de-/encoder
- Streaming support for both de-/encoder
- Soft realtime algorithm design (could be hard realtime if setup right)
- Dependency free
- Flush content on close of encoding