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Pure C implementation of realtime, streaming QOA (Quite Ok Audio) codec

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TurboQOA

From scrtch, realtime Quite Ok Audio codec with streaming support written in pure C. I wrote this thing because I don't want to interdace with the complexity of OGG/OPUS and I don't care that much about audio quanlity and/or compression ratio. QOA's 5x compression is good enough.

Features

  • QOA de-/encoder
  • Streaming support for both de-/encoder
  • Soft realtime algorithm design (could be hard realtime if setup right)
  • Dependency free

TODO:

  • Flush content on close of encoding

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Pure C implementation of realtime, streaming QOA (Quite Ok Audio) codec

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