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CHANGELOG: fix some old typos.
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parasyte committed May 27, 2014
1 parent e15cd41 commit b93be47
Showing 1 changed file with 18 additions and 18 deletions.
36 changes: 18 additions & 18 deletions CHANGELOG
Original file line number Diff line number Diff line change
Expand Up @@ -5,13 +5,13 @@ Version History
* Entity : Disable falling flag when gravity is disabled
* Entity : Fix an exception in ObjectEntity.checkCollision()
* Entity : Fixed a regression on breakable tiles
* Entity : Use width and heigth by default if spritewidth and spriteheight are not defined
* Entity : Throw an exception if mandatory fields width and height are not defined
* Entity : Use width and height by default if spritewidth and spriteheight are not defined
* Entity : Throw an exception if mandatory fields width and height are not defined
* Entity : Fixed an exception in ObjectEntity.flipX/Y()
* Loader : Fixed asset loading when named as a number
* ObjectContainer : Use cyclic zIndex by default instead of Infinity
* Audio : Sync'ed with last Howler version (as now officially and properly support CocoonJS)
* Audio : melonJS now throws an exception when attemption to load audio assets before audio is initialized
* Audio : melonJS now throws an exception when attempting to load audio assets before audio is initialized
* TMX : Fixed a potential issue with ImageLayer when ratio is set to 0 in Tiled
* Font : fixed opacity property usage for me.BitmapFont object.
* Renderable : added a tap and hold feature to the me.GUI_Object object (juhanapaavola)
Expand All @@ -31,15 +31,15 @@ Version History
* Loader : added loading of TMX data from javascript (json) objects (paulmedwal)
* Color : melonJS now defines a new me.Color class for advanced color manipulation
* Particles : added basic Particle System, with emitters and particles (ciangames/insidiator)
* Particles : added a particle emmiter editor, see the example folder (insidiator)
* Particles : added a particle emitter editor, see the example folder (insidiator)
* Device : added full cross-browser support for the Fullscreen API (see me.device)
* Device : added support for the vibration API (me.device.vibrate)
* Device : renamed the me.save.delete function to me.save.removed (delete is a reserved keyword)
* Device : added support for the visibilitychange API (pause/stop state on window show/hidden status)
* Audio : modernised (and also mobile compatible) web audio API based on the awesome Howler library
* Audio : modernised (and also mobile compatible) web audio API based on the awesome Howler library
* Input : added the possibility to disable globally or per key the default browser action
* Input : automatically enable keyboard even on desktop type devices
* Input : the registerPointerEvent functio now only accepts the standardized Pointer Event names.
* Input : the registerPointerEvent function now only accepts the standardized Pointer Event names.
* TMX : added proper support for all shape type (collision is still however resolved using AABB detection)
* TMX : XML TMX map are now converted to a JXON object on-the-fly, allowing to remove duplicated parsing code
* TMX : added the Tiled "type" property to TMXObject
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* TMX : fixed an undefined tileset issue when adding a new Tile through the `setTile` function
* documentation : fixed the parameter value of the hasChild function
* Renderable : moved the opacity related getter/setter function into the Renderable class
* Renderable : fixed group opacity setting fully overwritting renderable opacity settings
* Renderable : fixed group opacity setting fully overwriting renderable opacity settings
* ScreenObject : fixed cases where ScreenObjects may not be considered in the viewport
* ObjectContainer : fixed rendering of nested containers

0.9.9
* General : added proper support for a jslint task and cleaned source code accordingly (nvlbg)
* General : added a renderable container object (me.ObjectContainer) and reorganise `me.game` accordingly
* General : added a renderable container object (me.ObjectContainer) and reorganize `me.game` accordingly
* General : added `me.game.world` as a reference to the game world root object container.
* General : added a new me.save class to manage localStorage, and moved (deprecated) the old me.stat to the plugin repository
* Core : improved game pause management (by swmuron)
Expand Down Expand Up @@ -117,7 +117,7 @@ Version History
* Renderable : added ShoeBox Packed Texture Support (see `me.TextureAtlas`)
* Loader : the `tps` data type has been changed to a more generic `json` data type (agmcleaod)
* Input : added MSPointer support (Halfman)
* Input : normalized API and management of input event and enabled multi-touch for PointerEvent
* Input : normalized API and management of input event and enabled multi-touch for PointerEvent
* Input : added throttling support for `****move` events
* Core : main loop now uses requestAnimationFrame by default with a fallback to setTimeout
* Video : added the possibility to specify a maximum size when enabling video scaling
Expand Down Expand Up @@ -152,7 +152,7 @@ Version History
* TMX : added JSON map parsing support
* TMX : small optimization for isometric rendering (`pixelToTileCoords()` function)
* TMX : fixed access to inherited properties
* TMX : added an entry point for a potential gzip/zlib TMX deccompression plugin
* TMX : added an entry point for a potential gzip/zlib TMX decompression plugin
* TMX : fixed object positioning on isometric maps (andyveliz)
* TMX : property value convention for automatically JSON-decoding; prefix with `json:`
* Video : fixed `viewport.shake()`
Expand All @@ -161,7 +161,7 @@ Version History

0.9.6
* General : fix compatibility issue with previous iOS(5.x) and Android version
* Core : Workaround for useNativeFrame when cancelAnimationRequest is not supported
* Core : Workaround for useNativeFrame when cancelAnimationRequest is not supported
* Audio : added volume and mute control settings
* Audio : added the possibility to stream audio elements
* TMX : code optimization to lower memory usage
Expand All @@ -170,7 +170,7 @@ Version History

0.9.5
* Audio : added mp4/aac pre-loading support
* Audio : added codec selection based on audio support level
* Audio : added codec selection based on audio support level
* Core : fixed requestAnimationFrame
* Core : added an official plugin API
* Core : fixed a object removing and sorting lock issue
Expand All @@ -194,7 +194,7 @@ Version History
* Entity : fixed visible property automatic setting
* Entity : moved collision check outside of the Entity Object
* Entity : cleaned and renamed the collision utility function
* Entity : added the possiblity to check for multiple collision
* Entity : added the possibility to check for multiple collision
* Entity : added a `collideType` function to check for collision with a specific type
* Entity : moved collisionBox from SpriteObject to Entity Object
* Entity: added a distanceToPoint, angleTo and angleToPoint function
Expand All @@ -208,7 +208,7 @@ Version History
* TMX : Parallax layer is now based on the new "official" Image Layer support (from Tiled 0.9.0)
* TMX : fixed the `getObjectGroupByName()` function
* TMX : added support for custom tile type
* Tutorial : fixed camel case issue in resource names
* Tutorial : fixed camel case issue in resource names
* Tutorial : update the parallax part to reflect last changes in melonJS (Image Layer)
* Video : added support for display scaling
* Video : added a setImageSmoothing function
Expand All @@ -222,10 +222,10 @@ Version History
* Core : added a flag to enable/disable automatic pause on loosing/gaining focus
* Core : fixed rendering loop when using requestAnimationFrame (parasyte)
* Core : added a renderCollisionMap debug setting (parasyte)
* Core : use console.error instead of window.alert
* Core : use console.error instead of window.alert
* Core : added the possibility to specify a user-defined sort function
* Core : fixed mixing screenObject added as object, and TMX level loading
* Core : fixed screenObject when extending update & draw function
* Core : fixed screenObject when extending update & draw function
* Entity : added an anchor point for renderables (through SpriteObject)
* Entity : added rotation support (through SpriteObject)
* Entity : added the possibility to pause an animation (parasyte)
Expand Down Expand Up @@ -346,7 +346,7 @@ Version History
* Core: fixed some kind of "lag" issues when deleting objects
* Core: improved the requestAnimFrame usage, and fallback to setInterval. me.sys.useNativeAnimFrame to enable it (disable by default)
* Core: optimized the way objects are managed in the game loop
* Core: defined (and used) a Object.defineProperty function to replace __defineGetter__ / __defineSetter__ (was not supported on IE9/IE10)
* Core: defined (and used) a Object.defineProperty function to replace __defineGetter__ / __defineSetter__ (was not supported on IE9/IE10)
* TMX: implemented Tiled "transparency" property for Tileset, allowing to specify which color should be transparent (note: this slows down level loading)
* TMX: fixed unnecessary canvas creation for the collision layer (should free some memory)
* TMX: cleaned/optimized data loading and fixed an issue on FF with XML parsing of "big" Base64 encoded maps (only first nodeValue was parsed by the engine)
Expand Down Expand Up @@ -388,6 +388,6 @@ Version History
* Audio: partially fix crash audio in safari when audio is enabled
* Core: fixed gfx glitches (rounding issues)

0.7.6 (May 16, 2011)
0.7.6 (May 16, 2011)
first public version with alex4 !
www.melonjs.org is live :)

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