Fix Lidar DrawDebugPoints causing crash #2614
Merged
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Make the points non-persistent and reduce Lifetime
Issue: #2608
FYI @IamPete1 @nightduck
Also see https://www.ue4community.wiki/Legacy/Draw_3D_Debug_Points,_Lines,_and_Spheres:_Visualize_Your_Algorithm_in_Action
For someone trying to reproduce-
FPS will drop to below 10, and the RAM usage will keep increasing, by about a GB in some 10-15 seconds
As to how it worked earlier, maybe the Persistency parameter was not working?
https://forums.unrealengine.com/development-discussion/c-gameplay-programming/1539369-drawdebughelpers-h-outdated-persistent-lines-not-working