-
Notifications
You must be signed in to change notification settings - Fork 8.4k
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Chinese characters are not rendering correctly if I type above them. #2191
Labels
Area-Rendering
Text rendering, emoji, complex glyph & font-fallback issues
Issue-Bug
It either shouldn't be doing this or needs an investigation.
Priority-1
A description (P1)
Product-Terminal
The new Windows Terminal.
Resolution-Fix-Committed
Fix is checked in, but it might be 3-4 weeks until a release.
Milestone
Comments
WELP. I'll get to this. |
Closed
Another repro gif courtesy of @zhixiangjoy in #3812 |
ghost
pushed a commit
that referenced
this issue
Feb 20, 2020
…es (#4664) ## Summary of the Pull Request Adds an ETW provider for tracing out operations inside the DirectX Renderer. ## References This supports #2191 and #778 and other rendering issues. ## PR Checklist * [x] I work here ## Detailed Description of the Pull Request / Additional comments This declares and defines the provider with the a GUID appropriate for the namespace and adds an initial invalidation rectangle method for figuring out what is being drawn mostly to understand what could be differential. ## Validation Steps Performed Implemented provider. Opened real-time ETW tracing tool Ran the Terminal and watched invalidation events appear live
ghost
pushed a commit
that referenced
this issue
Feb 21, 2020
…PTY rendering on trailing half of fullwidth glyphs (#4668) ## Summary of the Pull Request - Height adjustment of a glyph is now restricted to itself in the DX renderer instead of applying to the entire run - ConPTY compensates for drawing the right half of a fullwidth character. The entire render base has this behavior restored now as well. ## PR Checklist * [x] Closes #2191 * [x] I work here * [x] Tests added/passed * [x] No doc * [x] Am core contributor. ## Detailed Description of the Pull Request / Additional comments Two issues: 1. On the DirectX renderer side, when confronted with shrinking a glyph, the correction code would apply the shrunken size to the entire run, not just the potentially individual glyph that needed to be reduced in size. Unfortunately while adjusting the horizontal X width can be done for each glyph in a run, the vertical Y height has to be adjusted for an entire run. So the solution here was to split the individual glyph needing shrinking out of the run into its own run so it can be shrunk. 2. On the ConPTY side, there was a long standing TODO that was never completed to deal with a request to draw only the right half of a two-column character. This meant that when encountering a request for the right half only, we would transmit the entire full character to be drawn, left and right halves, struck over the right half position. Now we correct the cursor back a position (if space) and draw it out so the right half is struck over where we believe the right half should be (and the left half is updated as well as a consequence, which should be OK.) The reason this happens right now is because despite VIM only updating two cells in the buffer, the differential drawing calculation in the ConPTY is very simplistic and intersects only rectangles. This means from the top left most character drawn down to the row/col cursor count indicator in vim's modeline are redrawn with each character typed. This catches the line below the edited line in the typing and refreshes it. But incorrectly. We need to address making ConPTY smarter about what it draws incrementally as it's clearly way too chatty. But I plan to do that with some of the structures I will be creating to solve #778. ## Validation Steps Performed - Ran the scenario listed in #2191 in vim in the Terminal - Added unit tests similar to examples given around glyph/text mapping in runs from Microsoft community page
This was referenced Nov 29, 2020
ghost
pushed a commit
that referenced
this issue
Dec 4, 2020
When the renderer is called on to render part of a line starting halfway through a DBCS character (as can occur in conhost when the viewport is offset horizontally), it could result in the character not being displayed, and/or with following the characters drawn in the wrong place. This PR is an attempt to fix those problems. The original code for handling the trailing half of fullwidth glyphs was introduced in PR #4668 to fix issue #2191. When the content being rendered starts with the trailing half of a DBCS character, the renderer tries to move the `screenPoint` back a position, so it can instead render the full character, but instructing the render engine to trim off the left half of it. If the X position was already in column 0, though, it would instead move forward one position, intending to skip that character. At best this would mean the half character wouldn't be rendered, but since the iterator wasn't incremented correctly, it actually just ended up rendering the character in the wrong place. The fix for this was simply to drop the check for the X position being in column 0, and allow it go negative. The rendering engine would then just start rendering the character partially off screen, and only the second half of it would be displayed, which is exactly what is needed. The second problem was that the code incrementing the iterator was using the `columnCount` variable rather than the `it->Columns()` value for the current position. When dealing with the trailing half of a DBCS character, the `columnCount` is 2, but the `Columns()` value is 1. If you use the former rather than the later, then the renderer may skip the following character. ## Validation Steps Performed I've developed a more easily reproducible version of the test case described in #8390, and confirmed that the problem no longer occurs when this PR is applied. I've also manually confirmed that the problem described in #2191 that was fixed by PR #4668 is still working correctly now. Closes #8390
This issue was closed.
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Labels
Area-Rendering
Text rendering, emoji, complex glyph & font-fallback issues
Issue-Bug
It either shouldn't be doing this or needs an investigation.
Priority-1
A description (P1)
Product-Terminal
The new Windows Terminal.
Resolution-Fix-Committed
Fix is checked in, but it might be 3-4 weeks until a release.
Environment
Steps to reproduce
Expected behavior
Chinese characters should stay the same size no matter I type something above or beneath it
Actual behavior
Chinese characters turn into smaller size if I type English above the line.
The text was updated successfully, but these errors were encountered: