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Fix Windows build. #1

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Fix Windows build. #1

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@korompg korompg commented Jun 12, 2024

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m4rr5 and others added 3 commits May 5, 2024 09:09
@korompg korompg requested review from kisg and konczg June 12, 2024 07:31
@kisg kisg force-pushed the libgodot_migeran branch from 2f82b24 to 311360a Compare June 17, 2024 10:42
@kisg kisg force-pushed the libgodot_migeran branch 2 times, most recently from e2dfa2b to 17cb62c Compare June 25, 2024 05:17
@kisg kisg force-pushed the libgodot_migeran branch from 17cb62c to 41a69e1 Compare June 27, 2024 05:17
@kisg kisg force-pushed the libgodot_migeran branch from 41a69e1 to 92f6c34 Compare July 4, 2024 00:44
akien-mga and others added 25 commits July 11, 2024 00:27
…lags

SCons: Pass optimization flags to the linker too, needed by Emscripten
…thread_guard

Remove our `ERR_ON_RENDER_THREAD` guard, it is not reliable
…meta_keyword

Add `push_url` as a keyword for `push_meta`
…uninitialized

Fix a couple GCC 14 `-Wmaybe-uninitialized` warnings
…size-error-fail-silently

Silence Vulkan "Unable to acquire framebuffer." swapchain error
…tion-warning-dialog-text

Fixes/node configuration warning dialog text
Properly linearize depth buffer for SSAO when using orthogonal camera
…crash

Fix edited node being removed before editor plugin handles focus loss
…-sizing

Windows: Restore to windowed mode using `SW_NORMAL`
Fix GDScript analyzer error when instantiating EditorPlugins.
Ignore trailing slashes in new project’s path when disabling Create Folder
Prevent confirm button being override to "Open" when in save file mode
…ssed/project is run, no longer looses content if OpenXR is not enabled, and a small documentation fix.
It was added in b4d369c for `get_processor_count`, but this was later
changed to rely on `std::thread` in 6bf02c0.
OpenXR: Couple of small fixes on the action map
…used-is_wow64

Remove unused `is_wow64` method in `OS_Windows`
Clean up RenderDataExtension's descriptions
[macOS] Fix drag-and-drop feedback.
- Implements the concept of GDExtension loaders that can be used to customize how GDExtensions are loaded and initialized.
- Moves the parsing of `.gdextension` config files to the new `GDExtensionLibraryLoader`.
- `GDExtensionManager` is now meant to be the main way to load/unload extensions and can optionally take a `GDExtensionLoader`.
- `EditorFileSystem` avoids unloading extensions if the file still exists, this should prevent unloading extensions that are outside the user project.
* Based on top of the GDExtensionLoader PR: godotengine#91166
* Add a new GodotInstance GDCLASS that provides startup and iteration commands to control a Godot instance.
* Adds a libgodot_create_godot_instance entry point that creates a new Godot instance and returns a GodotInstance object.
* Adds a libgodot_destroy_godot_instance entry point that destroys the Godot instance.
* Allow specifying an external native rendering surface handle to render Godot into the UI of a host application.
  * It is also possible to embed multiple Godot windows into the UI of a host application.
  * Currently supported on MacOS and iOS

Sample Apps: https://github.com/migeran/libgodot_project

Developed by [Migeran](https://migeran.com)

Sponsors & Acknowledgements:

* Initial development sponsored by [Smirk Software](https://www.smirk.gg/)
* Rebasing to Godot 4.3 and further development sponsored by [Xibbon Inc.](https://xibbon.com)
* The GDExtension registration of the host process & build system changes were based
  on @Faolan-Rad's LibGodot PR: godotengine#72883

Co-Authored-By: Gabor Koncz <[email protected]>
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