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Allow the embedded driver to be used on macOS #2

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@iainx iainx commented Jan 10, 2025

  • Allow the embedded driver to be an option on macOS
  • Add mouse support to the embedded driver

Using this branch of SwiftGodotKit: https://github.com/iainx/SwiftGodotKit/tree/iain/mouse-support which has mouse/keyboard support on macOS to embed godot inside a macOS window, rather than a separate window.

Implement some overrides that silence "mouse not supported" warnings but delegate everything to the Input.
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