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It is now possible to create Godot Callable variants that wrap an invocation to a Swift method that takes a [Variant] and returns an optional Variant.
It would be nice to have a macro that would generate the proxy code so that we do not need to deal with Variants (continuation of #41)
I believe there is a way of creating Callables out of functions now, I had that discussion with Juan a year ago, and I sadly do not recall where it was.
The text was updated successfully, but these errors were encountered:
It is now possible to create Godot
Callable
variants that wrap an invocation to a Swift method that takes a[Variant]
and returns an optionalVariant
.It would be nice to have a macro that would generate the proxy code so that we do not need to deal with Variants (continuation of #41)
I believe there is a way of creating Callables out of functions now, I had that discussion with Juan a year ago, and I sadly do not recall where it was.
The text was updated successfully, but these errors were encountered: