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It would be nice to provide a Callable that can proxy directly to a Swift method, like the native C# binding does.
This is not currently possible with the Godot extension API, as this requires access to the CustomCallable
version of Callable which is just not exposed there.
The text was updated successfully, but these errors were encountered:
The above should work, the next step would be to make a macro to allow for nice strongly typed values, rather than just forcing folks to accept a Variant array and returning an optional variant.
It would be nice to provide a
Callable
that can proxy directly to a Swift method, like the native C# binding does.This is not currently possible with the Godot extension API, as this requires access to the CustomCallable
version of Callable which is just not exposed there.
The text was updated successfully, but these errors were encountered: