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Release: Materials And Fixes #1271

Merged
merged 32 commits into from
Jul 6, 2021
Merged

Release: Materials And Fixes #1271

merged 32 commits into from
Jul 6, 2021

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mikedh
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@mikedh mikedh commented Jun 15, 2021

ibozhilov and others added 17 commits May 12, 2021 17:58
…n for a mesh storing a PBRMaterial for each face
… color for testing the merge_primitive option with materials
…of Materials; Removing the FaceMaterails visual and adding a new field to the TextureVisual - face_materials
…the values of the baseColorFactor to be floating point, so that they are loaded correctly in Trimesh
Fix: subdivide crocodile patterns
More concrete description in the comments for the curvature functions.
@ibozhilov
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Do you have a timeline on when the release will go live?

@mikedh mikedh merged commit 73a41c3 into master Jul 6, 2021
@mikedh mikedh deleted the release/materials branch July 6, 2021 15:31
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mikedh commented Jul 6, 2021

Sorry for the delay, just released! Yeah in testing another thing I was thinking would be nice for MultiMaterial.collapse or something that ran concatenation (which also has packing bugs at the moment 😢) so then trimesh.rendering and other exporters and things that need a single material could work seamlessly.

Thanks for the work on the PR!

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5 participants