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Release: Materials And Fixes #1271
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Owner
mikedh
commented
Jun 15, 2021
- release Fix: subdivide crocodile patterns #1266 fixing subdivide with UV coordinates and add simple test
- release Merge primitive materials #1246 adding multi-material support
- release Add support for per-vertex texture coordinates for ply files #1270 adding per-vertex UV exported how meshlab exports
…n for a mesh storing a PBRMaterial for each face
… color for testing the merge_primitive option with materials
…of Materials; Removing the FaceMaterails visual and adding a new field to the TextureVisual - face_materials
…the values of the baseColorFactor to be floating point, so that they are loaded correctly in Trimesh
…and test for a roundtrip
Fix: subdivide crocodile patterns
More concrete description in the comments for the curvature functions.
…s there was a not used mesh leftover. Updating the mesh name in the test, so that it does not have index
Feature: added subdivide_to_size to base
Merge primitive materials
Add support for per-vertex texture coordinates for ply files
Do you have a timeline on when the release will go live? |
Sorry for the delay, just released! Yeah in testing another thing I was thinking would be nice for Thanks for the work on the PR! |
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