-
Notifications
You must be signed in to change notification settings - Fork 492
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
Focal length, Pixel Size of Perspective Camera #102
Comments
Maybe I can just use the FOV as indicated here? |
I'm also assuming square pixels are used, is this correct? |
Pixels are indeed square. It uses a standard perspective projection with the specified FOV. |
Thanks for the reply! I derived the intrinsic and extrinsic matrices using the scene file, assuming:
I tested this on a structured light simulation (of a sphere of radius 1m). Unfortunately, the reconstruction is skewed in the axis: (ellipsoid instead of a sphere) (I'm still determining if the error lies on the reconstruction side or the intrinsics). |
I have a similar problem to yours.I need to use PBRT to simulate an image taken by a real camera. I already know the intrinsic matrix of the real camera and how to set the intrinsic matrix parameters of the camera in PBRT. |
Allow tev to be remote-controlled over the network
I'm trying to calculate the intrinsic matrix used by the Perspective cameras. I need to determine:
I think the latter can be computed using the diagonal size and resolution under
Film
. But I haven't been able to find the default focal length used.Finally, is it assumed that the camera centre lies directly above the image centre?
The text was updated successfully, but these errors were encountered: