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Mesh '' has more than the 8 submeshes. Extra submeshes will be ignored. #186
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ref: #152 |
so did i |
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# [4.0.0-preview.1](3.3.12...4.0.0-preview.1) (2022-06-18) ### Bug Fixes * correct world space particle position when changing screen size ([c6644a2](c6644a2)) * keep properly canvas batches ([d8e96e6](d8e96e6)) ### Features * adaptive scaling for UI ([aa0d56f](aa0d56f)) * add overlay window for UIParticle ([7b21c50](7b21c50)) * add particle attractor component ([386170c](386170c)) * mesh sharing group ([9afeebf](9afeebf)) * random mesh sharing group ([4fa43ed](4fa43ed)) * support 8+ materials ([b76bf5a](b76bf5a)), closes [#122](#122) [#152](#152) [#186](#186) ### BREAKING CHANGES * If you update to v4, you may be required to adjust your UIParticle.scale.
🎉 This issue has been resolved in version 4.0.0-preview.1 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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Jun 21, 2022
# [4.0.0](3.3.12...4.0.0) (2022-06-21) ### Bug Fixes * correct world space particle position when changing screen size ([c6644a2](c6644a2)) * keep properly canvas batches ([d8e96e6](d8e96e6)) ### Features * adaptive scaling for UI ([aa0d56f](aa0d56f)) * add overlay window for UIParticle ([7b21c50](7b21c50)) * add particle attractor component ([386170c](386170c)) * display warning in inspector if using 'TEXCOORD*.zw' components as custom vertex stream ([59221d5](59221d5)) * mesh sharing group ([9afeebf](9afeebf)) * random mesh sharing group ([4fa43ed](4fa43ed)) * support 8+ materials ([b76bf5a](b76bf5a)), closes [#122](#122) [#152](#152) [#186](#186) ### BREAKING CHANGES * If you update to v4, you may be required to adjust your UIParticle.scale.
🎉 This issue has been resolved in version 4.0.0 🎉 The release is available on GitHub release Your semantic-release bot 📦🚀 |
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# [4.0.0-preview.1](mob-sakai/ParticleEffectForUGUI@3.3.12...4.0.0-preview.1) (2022-06-18) ### Bug Fixes * correct world space particle position when changing screen size ([c6644a2](mob-sakai/ParticleEffectForUGUI@c6644a2)) * keep properly canvas batches ([d8e96e6](mob-sakai/ParticleEffectForUGUI@d8e96e6)) ### Features * adaptive scaling for UI ([aa0d56f](mob-sakai/ParticleEffectForUGUI@aa0d56f)) * add overlay window for UIParticle ([7b21c50](mob-sakai/ParticleEffectForUGUI@7b21c50)) * add particle attractor component ([386170c](mob-sakai/ParticleEffectForUGUI@386170c)) * mesh sharing group ([9afeebf](mob-sakai/ParticleEffectForUGUI@9afeebf)) * random mesh sharing group ([4fa43ed](mob-sakai/ParticleEffectForUGUI@4fa43ed)) * support 8+ materials ([b76bf5a](mob-sakai/ParticleEffectForUGUI@b76bf5a)), closes [#122](mob-sakai/ParticleEffectForUGUI#122) [#152](mob-sakai/ParticleEffectForUGUI#152) [#186](mob-sakai/ParticleEffectForUGUI#186) ### BREAKING CHANGES * If you update to v4, you may be required to adjust your UIParticle.scale.
LionelPerrault
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# [4.0.0](mob-sakai/ParticleEffectForUGUI@3.3.12...4.0.0) (2022-06-21) ### Bug Fixes * correct world space particle position when changing screen size ([c6644a2](mob-sakai/ParticleEffectForUGUI@c6644a2)) * keep properly canvas batches ([d8e96e6](mob-sakai/ParticleEffectForUGUI@d8e96e6)) ### Features * adaptive scaling for UI ([aa0d56f](mob-sakai/ParticleEffectForUGUI@aa0d56f)) * add overlay window for UIParticle ([7b21c50](mob-sakai/ParticleEffectForUGUI@7b21c50)) * add particle attractor component ([386170c](mob-sakai/ParticleEffectForUGUI@386170c)) * display warning in inspector if using 'TEXCOORD*.zw' components as custom vertex stream ([59221d5](mob-sakai/ParticleEffectForUGUI@59221d5)) * mesh sharing group ([9afeebf](mob-sakai/ParticleEffectForUGUI@9afeebf)) * random mesh sharing group ([4fa43ed](mob-sakai/ParticleEffectForUGUI@4fa43ed)) * support 8+ materials ([b76bf5a](mob-sakai/ParticleEffectForUGUI@b76bf5a)), closes [#122](mob-sakai/ParticleEffectForUGUI#122) [#152](mob-sakai/ParticleEffectForUGUI#152) [#186](mob-sakai/ParticleEffectForUGUI#186) ### BREAKING CHANGES * If you update to v4, you may be required to adjust your UIParticle.scale.
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NOTE:
Now version(3.3.9) Just use root uiparticle.
but Unity be warning[Mesh '' has more than the 8 submeshes. Extra submeshes will be ignored.
UnityEngine.StackTraceUtility:ExtractStackTrace ()
Coffee.UIExtensions.UIParticleUpdater:Refresh (Coffee.UIExtensions.UIParticle) (at Assets/ThirdParty/UIParticle/Scripts/UIParticleUpdater.cs:85)
Coffee.UIExtensions.UIParticleUpdater:Refresh () (at Assets/ThirdParty/UIParticle/Scripts/UIParticleUpdater.cs:54)
UnityEngine.Canvas:SendWillRenderCanvases ()] if prefab is huge.
Environment (please complete the following information):
Unity version: [e.g. 2020.3.23f1c1]
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