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will the custom space simulation mode be supported in the future? #78

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FunSTW opened this issue Jun 30, 2020 · 2 comments
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will the custom space simulation mode be supported in the future? #78

FunSTW opened this issue Jun 30, 2020 · 2 comments
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help wanted Extra attention is needed question Further information is requested released on @preview

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@FunSTW
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FunSTW commented Jun 30, 2020

just want to know if this feature will be supported in the future.
also thanks to this plugin, it helped me a lot ;w;

@FunSTW FunSTW added the question Further information is requested label Jun 30, 2020
@mob-sakai
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@FunSTW
Sorry for my late reply.

custom space simulation

Actually, I don't know how it should be implemented...
HELP WANTED!

@mob-sakai mob-sakai added the help wanted Extra attention is needed label Jul 21, 2020
mob-sakai added a commit that referenced this issue Aug 19, 2020
github-actions bot pushed a commit that referenced this issue Aug 19, 2020
# [3.0.0-preview.18](v3.0.0-preview.17...v3.0.0-preview.18) (2020-08-19)

### Bug Fixes

* AsmdefEx is no longer required ([50e749c](50e749c))
* fix camera for baking mesh ([6395a4f](6395a4f))
* support .Net Framework 3.5 (again) ([23fcb06](23fcb06))

### Features

* 3.0.0 updater ([f99292b](f99292b))
* add menu to create UIParticle ([14f1c78](14f1c78))
* Combine baked meshes to improve performance ([633d058](633d058))
* improve performance ([77c056a](77c056a))
* optimization for vertices transforms and adding node for trails ([e070e8d](e070e8d)), closes [#75](#75)
* option to ignoring canvas scaling ([fe85fed](fe85fed))
* support 3d scaling ([42a84bc](42a84bc))
* support custom simulation space ([a83e647](a83e647)), closes [#78](#78)
* support for particle systems including trail only ([f389d39](f389d39)), closes [#61](#61)

### BREAKING CHANGES

* The bake-task has changed significantly. It may look different from previous versions.
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🎉 This issue has been resolved in version 3.0.0-preview.18 🎉

The release is available on:

Your semantic-release bot 📦🚀

LionelPerrault added a commit to LionelPerrault/Unity-Particle that referenced this issue Jul 25, 2023
# [3.0.0-preview.18](mob-sakai/ParticleEffectForUGUI@v3.0.0-preview.17...v3.0.0-preview.18) (2020-08-19)

### Bug Fixes

* AsmdefEx is no longer required ([50e749c](mob-sakai/ParticleEffectForUGUI@50e749c))
* fix camera for baking mesh ([6395a4f](mob-sakai/ParticleEffectForUGUI@6395a4f))
* support .Net Framework 3.5 (again) ([23fcb06](mob-sakai/ParticleEffectForUGUI@23fcb06))

### Features

* 3.0.0 updater ([f99292b](mob-sakai/ParticleEffectForUGUI@f99292b))
* add menu to create UIParticle ([14f1c78](mob-sakai/ParticleEffectForUGUI@14f1c78))
* Combine baked meshes to improve performance ([633d058](mob-sakai/ParticleEffectForUGUI@633d058))
* improve performance ([77c056a](mob-sakai/ParticleEffectForUGUI@77c056a))
* optimization for vertices transforms and adding node for trails ([e070e8d](mob-sakai/ParticleEffectForUGUI@e070e8d)), closes [#75](mob-sakai/ParticleEffectForUGUI#75)
* option to ignoring canvas scaling ([fe85fed](mob-sakai/ParticleEffectForUGUI@fe85fed))
* support 3d scaling ([42a84bc](mob-sakai/ParticleEffectForUGUI@42a84bc))
* support custom simulation space ([a83e647](mob-sakai/ParticleEffectForUGUI@a83e647)), closes [#78](mob-sakai/ParticleEffectForUGUI#78)
* support for particle systems including trail only ([f389d39](mob-sakai/ParticleEffectForUGUI@f389d39)), closes [#61](mob-sakai/ParticleEffectForUGUI#61)

### BREAKING CHANGES

* The bake-task has changed significantly. It may look different from previous versions.
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