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Update cmake to build with Xcode8 as well as boost libraries instead …
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…of framework (microsoft#436)
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Benjamin Lee committed May 17, 2017
1 parent 381f5aa commit 79d81ba
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Showing 6 changed files with 226 additions and 27 deletions.
1 change: 1 addition & 0 deletions Build_iOS/.gitignore
Original file line number Diff line number Diff line change
@@ -1,6 +1,7 @@
# iOS folders that dependencies get stored in
boostoniphone/
boost.framework/
boost/
ios-cmake/
openssl/
OpenSSL-for-iPhone/
2 changes: 1 addition & 1 deletion Build_iOS/CMakeLists.txt
Original file line number Diff line number Diff line change
Expand Up @@ -3,7 +3,7 @@ cmake_minimum_required(VERSION 2.6)

enable_testing()

set(TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/ios-cmake/toolchain/iOS.cmake")
set(TOOLCHAIN_FILE "${CMAKE_CURRENT_SOURCE_DIR}/iOS.cmake")

set(SIM_BINARY_DIR "${CMAKE_CURRENT_BINARY_DIR}/build.i386" CACHE INTERNAL "")
set(SIM_SOURCE_DIR "${CMAKE_CURRENT_SOURCE_DIR}/../Release" CACHE INTERNAL "")
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6 changes: 2 additions & 4 deletions Build_iOS/configure.sh
Original file line number Diff line number Diff line change
Expand Up @@ -18,10 +18,8 @@ cp OpenSSL-for-iPhone/include/LICENSE openssl
lipo -create -output openssl/lib/libssl.a OpenSSL-for-iPhone/bin/iPhone*/lib/libssl.a
lipo -create -output openssl/lib/libcrypto.a OpenSSL-for-iPhone/bin/iPhone*/lib/libcrypto.a

git clone https://github.com/cristeab/ios-cmake.git
pushd ios-cmake
git apply ../fix_ios_cmake_compiler.patch
popd
# Now have a local copy of iOS-cmake to decouple from any changes (or lack of changes from the prior git repo)

mkdir build.ios
pushd build.ios
cmake .. -DCMAKE_BUILD_TYPE=Release
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18 changes: 0 additions & 18 deletions Build_iOS/fix_ios_cmake_compiler.patch

This file was deleted.

210 changes: 210 additions & 0 deletions Build_iOS/iOS.cmake
Original file line number Diff line number Diff line change
@@ -0,0 +1,210 @@
# This file is based off of the Platform/Darwin.cmake and Platform/UnixPaths.cmake
# files which are included with CMake 2.8.4
# It has been altered for iOS development

# Options:
#
# IOS_PLATFORM = OS (default) or SIMULATOR or SIMULATOR64
# This decides if SDKS will be selected from the iPhoneOS.platform or iPhoneSimulator.platform folders
# OS - the default, used to build for iPhone and iPad physical devices, which have an arm arch.
# SIMULATOR - used to build for the Simulator platforms, which have an x86 arch.
#
# CMAKE_IOS_DEVELOPER_ROOT = automatic(default) or /path/to/platform/Developer folder
# By default this location is automatcially chosen based on the IOS_PLATFORM value above.
# If set manually, it will override the default location and force the user of a particular Developer Platform
#
# CMAKE_IOS_SDK_ROOT = automatic(default) or /path/to/platform/Developer/SDKs/SDK folder
# By default this location is automatcially chosen based on the CMAKE_IOS_DEVELOPER_ROOT value.
# In this case it will always be the most up-to-date SDK found in the CMAKE_IOS_DEVELOPER_ROOT path.
# If set manually, this will force the use of a specific SDK version

# Macros:
#
# set_xcode_property (TARGET XCODE_PROPERTY XCODE_VALUE)
# A convenience macro for setting xcode specific properties on targets
# example: set_xcode_property (myioslib IPHONEOS_DEPLOYMENT_TARGET "3.1")
#
# find_host_package (PROGRAM ARGS)
# A macro used to find executable programs on the host system, not within the iOS environment.
# Thanks to the android-cmake project for providing the command

# Standard settings
set (CMAKE_SYSTEM_NAME Darwin)
set (CMAKE_SYSTEM_VERSION 1)
set (UNIX True)
set (APPLE True)
set (IOS True)

# Required as of cmake 2.8.10
set (CMAKE_OSX_DEPLOYMENT_TARGET "" CACHE STRING "Force unset of the deployment target for iOS" FORCE)

# Determine the cmake host system version so we know where to find the iOS SDKs
find_program (CMAKE_UNAME uname /bin /usr/bin /usr/local/bin)
if (CMAKE_UNAME)
exec_program(uname ARGS -r OUTPUT_VARIABLE CMAKE_HOST_SYSTEM_VERSION)
string (REGEX REPLACE "^([0-9]+)\\.([0-9]+).*$" "\\1" DARWIN_MAJOR_VERSION "${CMAKE_HOST_SYSTEM_VERSION}")
endif (CMAKE_UNAME)

# Use clang. Use xcrun to determine the location
EXEC_PROGRAM(xcrun ARGS -find clang OUTPUT_VARIABLE APPLE_CLANG)
EXEC_PROGRAM(xcrun ARGS -find clang++ OUTPUT_VARIABLE APPLE_CLANGPP)
set(CMAKE_C_COMPILER ${APPLE_CLANG})
set(CMAKE_CXX_COMPILER ${APPLE_CLANGPP})

set(CMAKE_AR ar CACHE FILEPATH "" FORCE)

# Skip the platform compiler checks for cross compiling
set (CMAKE_CXX_COMPILER_WORKS TRUE)
set (CMAKE_C_COMPILER_WORKS TRUE)

# All iOS/Darwin specific settings - some may be redundant
set (CMAKE_SHARED_LIBRARY_PREFIX "lib")
set (CMAKE_SHARED_LIBRARY_SUFFIX ".dylib")
set (CMAKE_SHARED_MODULE_PREFIX "lib")
set (CMAKE_SHARED_MODULE_SUFFIX ".so")
set (CMAKE_MODULE_EXISTS 1)
set (CMAKE_DL_LIBS "")

set (CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG "-compatibility_version ")
set (CMAKE_C_OSX_CURRENT_VERSION_FLAG "-current_version ")
set (CMAKE_CXX_OSX_COMPATIBILITY_VERSION_FLAG "${CMAKE_C_OSX_COMPATIBILITY_VERSION_FLAG}")
set (CMAKE_CXX_OSX_CURRENT_VERSION_FLAG "${CMAKE_C_OSX_CURRENT_VERSION_FLAG}")

# Hidden visibilty is required for cxx on iOS
set (CMAKE_C_FLAGS_INIT "")
set (CMAKE_CXX_FLAGS_INIT "-fvisibility=hidden -fvisibility-inlines-hidden")

set (CMAKE_C_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_C_LINK_FLAGS}")
set (CMAKE_CXX_LINK_FLAGS "-Wl,-search_paths_first ${CMAKE_CXX_LINK_FLAGS}")

set (CMAKE_PLATFORM_HAS_INSTALLNAME 1)
set (CMAKE_SHARED_LIBRARY_CREATE_C_FLAGS "-dynamiclib -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_CREATE_C_FLAGS "-bundle -headerpad_max_install_names")
set (CMAKE_SHARED_MODULE_LOADER_C_FLAG "-Wl,-bundle_loader,")
set (CMAKE_SHARED_MODULE_LOADER_CXX_FLAG "-Wl,-bundle_loader,")
set (CMAKE_FIND_LIBRARY_SUFFIXES ".dylib" ".so" ".a")
set(CMAKE_MACOSX_BUNDLE ON)
set(CMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_REQUIRED OFF)

# hack: if a new cmake (which uses CMAKE_INSTALL_NAME_TOOL) runs on an old build tree
# (where install_name_tool was hardcoded) and where CMAKE_INSTALL_NAME_TOOL isn't in the cache
# and still cmake didn't fail in CMakeFindBinUtils.cmake (because it isn't rerun)
# hardcode CMAKE_INSTALL_NAME_TOOL here to install_name_tool, so it behaves as it did before, Alex
if (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)
find_program(CMAKE_INSTALL_NAME_TOOL install_name_tool)
endif (NOT DEFINED CMAKE_INSTALL_NAME_TOOL)

# Setup iOS platform unless specified manually with IOS_PLATFORM
if (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM "OS")
endif (NOT DEFINED IOS_PLATFORM)
set (IOS_PLATFORM ${IOS_PLATFORM} CACHE STRING "Type of iOS Platform")

# Setup building for arm64 or not
if (NOT DEFINED BUILD_ARM64)
set (BUILD_ARM64 true)
endif (NOT DEFINED BUILD_ARM64)
set (BUILD_ARM64 ${BUILD_ARM64} CACHE STRING "Build arm64 arch or not")

# Check the platform selection and setup for developer root
if (${IOS_PLATFORM} STREQUAL "OS")
set (IOS_PLATFORM_LOCATION "iPhoneOS.platform")

# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphoneos")
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")

# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
set (IOS_PLATFORM_LOCATION "iPhoneSimulator.platform")

# This causes the installers to properly locate the output libraries
set (CMAKE_XCODE_EFFECTIVE_PLATFORMS "-iphonesimulator")
else (${IOS_PLATFORM} STREQUAL "OS")
message (FATAL_ERROR "Unsupported IOS_PLATFORM value selected. Please choose OS or SIMULATOR")
endif (${IOS_PLATFORM} STREQUAL "OS")

# Setup iOS developer location unless specified manually with CMAKE_IOS_DEVELOPER_ROOT
# Note Xcode 4.3 changed the installation location, choose the most recent one available
exec_program(/usr/bin/xcode-select ARGS -print-path OUTPUT_VARIABLE CMAKE_XCODE_DEVELOPER_DIR)
set (XCODE_POST_43_ROOT "${CMAKE_XCODE_DEVELOPER_DIR}/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
set (XCODE_PRE_43_ROOT "/Developer/Platforms/${IOS_PLATFORM_LOCATION}/Developer")
if (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
if (EXISTS ${XCODE_POST_43_ROOT})
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_POST_43_ROOT})
elseif(EXISTS ${XCODE_PRE_43_ROOT})
set (CMAKE_IOS_DEVELOPER_ROOT ${XCODE_PRE_43_ROOT})
endif (EXISTS ${XCODE_POST_43_ROOT})
endif (NOT DEFINED CMAKE_IOS_DEVELOPER_ROOT)
set (CMAKE_IOS_DEVELOPER_ROOT ${CMAKE_IOS_DEVELOPER_ROOT} CACHE PATH "Location of iOS Platform")

# Find and use the most recent iOS sdk unless specified manually with CMAKE_IOS_SDK_ROOT
if (NOT DEFINED CMAKE_IOS_SDK_ROOT)
file (GLOB _CMAKE_IOS_SDKS "${CMAKE_IOS_DEVELOPER_ROOT}/SDKs/*")
if (_CMAKE_IOS_SDKS)
list (SORT _CMAKE_IOS_SDKS)
list (REVERSE _CMAKE_IOS_SDKS)
list (GET _CMAKE_IOS_SDKS 0 CMAKE_IOS_SDK_ROOT)
else (_CMAKE_IOS_SDKS)
message (FATAL_ERROR "No iOS SDK's found in default search path ${CMAKE_IOS_DEVELOPER_ROOT}. Manually set CMAKE_IOS_SDK_ROOT or install the iOS SDK.")
endif (_CMAKE_IOS_SDKS)
message (STATUS "Toolchain using default iOS SDK: ${CMAKE_IOS_SDK_ROOT}")
endif (NOT DEFINED CMAKE_IOS_SDK_ROOT)
set (CMAKE_IOS_SDK_ROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Location of the selected iOS SDK")

# Set the sysroot default to the most recent SDK
set (CMAKE_OSX_SYSROOT ${CMAKE_IOS_SDK_ROOT} CACHE PATH "Sysroot used for iOS support")

# set the architecture for iOS
if (${IOS_PLATFORM} STREQUAL "OS")
set (IOS_ARCH armv7 armv7s arm64)
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR")
set (IOS_ARCH i386)
elseif (${IOS_PLATFORM} STREQUAL "SIMULATOR64")
set (IOS_ARCH x86_64)
endif (${IOS_PLATFORM} STREQUAL "OS")

set (CMAKE_OSX_ARCHITECTURES ${IOS_ARCH} CACHE string "Build architecture for iOS")

# Set the find root to the iOS developer roots and to user defined paths
set (CMAKE_FIND_ROOT_PATH ${CMAKE_IOS_DEVELOPER_ROOT} ${CMAKE_IOS_SDK_ROOT} ${CMAKE_PREFIX_PATH} CACHE string "iOS find search path root")

# default to searching for frameworks first
set (CMAKE_FIND_FRAMEWORK FIRST)

# set up the default search directories for frameworks
set (CMAKE_SYSTEM_FRAMEWORK_PATH
${CMAKE_IOS_SDK_ROOT}/System/Library/Frameworks
${CMAKE_IOS_SDK_ROOT}/System/Library/PrivateFrameworks
${CMAKE_IOS_SDK_ROOT}/Developer/Library/Frameworks
)

# only search the iOS sdks, not the remainder of the host filesystem
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)


# This little macro lets you set any XCode specific property
macro (set_xcode_property TARGET XCODE_PROPERTY XCODE_VALUE)
set_property (TARGET ${TARGET} PROPERTY XCODE_ATTRIBUTE_${XCODE_PROPERTY} ${XCODE_VALUE})
endmacro (set_xcode_property)


# This macro lets you find executable programs on the host system
macro (find_host_package)
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY NEVER)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE NEVER)
set (IOS FALSE)

find_package(${ARGN})

set (IOS TRUE)
set (CMAKE_FIND_ROOT_PATH_MODE_PROGRAM ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_LIBRARY ONLY)
set (CMAKE_FIND_ROOT_PATH_MODE_INCLUDE ONLY)
endmacro (find_host_package)

16 changes: 12 additions & 4 deletions Release/cmake/cpprest_find_boost.cmake
Original file line number Diff line number Diff line change
Expand Up @@ -4,9 +4,15 @@ function(cpprest_find_boost)
endif()

if(IOS)
set(IOS_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../Build_iOS")
set(Boost_LIBRARIES "${IOS_SOURCE_DIR}/boost.framework/boost" CACHE INTERNAL "")
set(Boost_INCLUDE_DIR "${IOS_SOURCE_DIR}/boost.framework/Headers" CACHE INTERNAL "")
if (EXISTS "${PROJECT_SOURCE_DIR}/../Build_iOS/boost")
set(IOS_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../Build_iOS")
set(Boost_LIBRARIES "${IOS_SOURCE_DIR}/boost/lib" CACHE INTERNAL "")
set(Boost_INCLUDE_DIR "${IOS_SOURCE_DIR}/boost/include" CACHE INTERNAL "")
else()
set(IOS_SOURCE_DIR "${PROJECT_SOURCE_DIR}/../Build_iOS")
set(Boost_LIBRARIES "${IOS_SOURCE_DIR}/boost.framework/boost" CACHE INTERNAL "")
set(Boost_INCLUDE_DIR "${IOS_SOURCE_DIR}/boost.framework/Headers" CACHE INTERNAL "")
endif()
elseif(ANDROID)
set(Boost_COMPILER "-clang")
if(ARM)
Expand All @@ -26,7 +32,9 @@ function(cpprest_find_boost)
add_library(cpprestsdk_boost_internal INTERFACE)
if(NOT TARGET Boost::boost)
target_include_directories(cpprestsdk_boost_internal INTERFACE "$<BUILD_INTERFACE:${Boost_INCLUDE_DIR}>")
target_link_libraries(cpprestsdk_boost_internal INTERFACE "$<BUILD_INTERFACE:${Boost_LIBRARIES}>")
if (IOS AND NOT EXISTS "${PROJECT_SOURCE_DIR}/../Build_iOS/boost")
target_link_libraries(cpprestsdk_boost_internal INTERFACE "$<BUILD_INTERFACE:${Boost_LIBRARIES}>")
endif()
else()
if(ANDROID)
target_link_libraries(cpprestsdk_boost_internal INTERFACE
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