Releases: momoma-null/GeneLit
Releases · momoma-null/GeneLit
ver1.0.6
ver1.0.5
- Add Specular AO
- Add Parallax Occlusion Map
- Add distortion parameter to Subsurface shader
- Fix Specular brightness
- Fix diffuse brightness of Cloth shader
- Update material property drawer for Unity 2022
Full Changelog: ver1.0.4...ver1.0.5
ver1.0.4
- Add additional box projection reflection mode
- Add option to use vertex light as pixel light
- Add a feature to use the alpha channel of the main color as a detail mask
- Fix back side normal
- Fix anisotropy function
- Fix additive light attenuation
- Fix vertex color blending
- Fix clearcoat normal
ver1.0.3
- Add Udon Sharp program for Capsule AO
- Add correction of normal
- Fix broken tree shader
- Fix attenuation with mixed lighting
- Update diffuse method in accordance with Unity Light mapper
ver1.0.2
- Add Height Map Shadow
- Add Tri Planar sampling mode
- Fix realtime shadow
- Fix realtime lightmap error
- Update pseudo shadow method
ver1.0.1
- Add shader variation for TreeIt model
- Fix estimated lights double contributing to diffuse
- Fix Occlusion strength influence
- Fix specular AA calculation based on normal instead of geometric normal
- Update Capsule Shadow method
ver1.0.0
First release