Releases: mouse0270/module-credits
Releases · mouse0270/module-credits
Version 2.2.3 - Totally a Real Version
- Added an invisible feature that nobody will ever notice, but hey, at least it's something, right?
- Improved the speed by 0.0000000000000000000000000001%. Now you can watch progress slightly faster than before!
- Implemented a revolutionary feature that predicts the next word you're about to type, but we accidentally deleted it before release. Maybe next time?
- Removed the bug that was causing imaginary crashes in parallel universes. Our QA team worked really hard on this one.
- Updated the version number from 2.2.1.2 to 2.2.3 to make it look like something significant happened. We apologize for the confusion caused by this version mistake.
Please note that the changes listed above may not have any tangible impact on your experience with the software, but we hope they bring a smile to your face as you update to Version 2.2.3!
Version 2.2.1.2 - Wait I didn't push this a week ago?
- Fixed an issue where I used
game.i18n.translations.SETTINGS.Configure
instead ofgame.i18n.localize('SETTINGS.Configure')
- Fixed Expanded Module Dependencies dialog from not showing when only recommended modules are missing
- Fixed System name from being overwritten by system version
Version 2.2.1.1 - Is it really a changelog with only one change?
- Attempted fix for Replacing Foundry VTTs v11 Info Tag since it appears my Website Tag already does this.
Version 2.2.1 - Its Late and I am tired... Ship It now, fix it later
- Added Credit for @kristianserrano for pull request related to title in module management window
- Added check when syncing player setting that it only force reloads if the setting is has the
requiresReload
property set totrue
- Added
event.preventDefault
to expand module details, should prevent the the Module Management window from trying to reload every time you expand a selection. - Added Support for Foundry v11
recommends
module relationships - Added check when removing Foundry's Author tag to verify it exists to hopefully prevent an errors
Version 2.2.0 - Foundry v11 Compatibility
- Increased
compatibility.maximum
to11
- Fixed package title selector to handle for v10 and v11 of foundry Module Management Window
- Replaced Foundry's
Info
andAuthor
tags because, I disagree with their current implementation- Not saying either mine or theirs is the proper way, this is completely a personal opinion of mine
- Removed Safe Tag, because its useless information. (Once again, personal opinion)
- Added Version back to the Modules Tags
- Fixed Expanded Module Dependencies to not throw an error when Optional modules are not installed.
I left
compatibility.verified
as I only did a quick test to make sure most features worked as expected.
If I get reports that most features work as expected then I will update this to version 11
Version 2.1.6 - Hey Listen! You have an update waiting
- Added Notification for when an Update for Core or System are waiting for you
- Fixed Missing Active Modules Count. By Default this is hidden, however there is a setting to display it either on the button or in its default location
- Fixed Locked Settings not being checked if the setting no longer exists after closing.
- Fix provided by @PepijnMC
- Added Individual Expand Button for Module Details
Version 2.1.5 - 99 Bugs in the Code, Take One Down, Patch it Around, 127 Bugs in the Code
- Fixed Big Picture Mode so that it properly fits if there are multiple rows of buttons.
- Fixed Expanded Module Dependencies trying to disable required/optional modules that are already disabled.
- Added Locked Modules will not show up in Expanded Module Dependencies when disabling modules
- Added custom localization text for Expanded Module Dependencies.
- Added a setting to allow you to choose between a
prompt
orconfirm
dialog for Expanded Module Dependencies - Fixed Rollbacks not removing instances preventing you from rollback back more than once.
- Fixed issue if the reason for conflict is missing.
- MM+ Will Disable its Locked Settings feature in favor of Forced Client Settings features if it is installed and active.
Version 2.1.4 - Smart Labels
- Auto Prefixing labels has been replaced with Smart Labels.
- Instead of prefixing all required modules to the start of the module title, you will instead get a little arrow, showing you this module is being grouped together with the one(s) above it.
- Hovering this arrow will show you all required modules.
- Fixed Restoring Module Default Name
Version 2.1.3 - Dependencies Who?
- Added Expanded Module Dependencies. This expands Foundry's Module Dependency Dialog:
- By allowing you to see the
title
,id
andreason
fields for a module. - Adding a checkbox to determine which modules you'd like to enable/disable
- Supporting
relationships.flags.optional
andrelationships.optional
(If/When foundry adds this relationship) - Checking to see if a module is either active or if its already checked in the module management window to cut back on popups when a module is already checked but you haven't saved your module list yet.
- By allowing you to see the
- Added setting to create a button to the google spreadsheet used for Global Conflicts
- Updated Readme with a list of all of the new features.
# Version 2.1.2 - Being Clever is Hard...
- Added Support to theme Module Management Window using libThemer
- Updated
Smart Prefix
to batter handle catching UI modules. It now checks for a space before/after the word UI or if the would ends with UI. - Added Global Conflicts Back. This new system handles for both core and system conflicts. Please keep in mind this system uses a publicly available google sheet. Using this feature will mean that Google will receive your IP address. If you are uncomfortable with this, turn off this feature.
- Fixed issue with rollbacks that would delete the rollback when the dialog opens instead of only when you hit yes.
- Fixed when creating a new preset, the input is focused so you can start typing.
- Presets were moved from a
world
to aclient
setting so that your presets will travel between worlds. I do apologize that this will remove all of your current presets. I'll do my best to avoid this mishap in future updates. - Added the ability to report conflicts via 🐛 Bug Reporter