WebGPURenderer: Restore instanced multi-draw API and add WebGPU support #28759
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Related issue: #28103, #28753
Description
This PR aligns behavior with the
WebGLRenderer
. I mistakenly removed theobject._multiDrawInstances
condition in #28753 and it seems that some developers/companies might have already implemented custom multi-draw classes in user-land, andobject._multiDrawInstances
will provide such an alternative as mentioned in #28103.This increases flexibility for developers by not limiting the use of the multi-draw API to the current BatchMesh system, which can be restrictive.
Regarding TSL, no action is needed as this is already a quite advanced use case. Developers can override the
BatchNode
for their custom implementation viasetupPosition
.This contribution is funded by Utsubo