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Home | What IS Qodot? | Setting Up Your Project | The Game Manager Autoload | What's an Entity? | Base Classes and Property Definitions | Solid Entities | Point Entities, Part 1 | Point Entities, Part 2 | Game Configuration | Forge Game Data | Textures! | Finally. TrenchBroom. | Building the QodotMap | Helpful Resources | Frequently Asked Qodots


Helpful Resources

Godot and Qodot

Official Godot 4 Latest Stable Documentation
This may seem obvious or sarcastic, but I swear this is probably the best source for almost all of the answers to almost all of your questions. This is your best friend. I've found that most Qodot questions people have are really just Godot questions that don't involve Qodot at all. If you need to know how to do something in Godot, it's in this manual.

Official Qodot Discord
This is one of my frequent stomping grounds. If you've got questions on Qodot or Godot, we've got some extremely helpful community members who are generally happy to answer them. Be respectul and patient: we're all volunteers, doing this on our free time and out of a love for the community.

RhapsodyInGeek's GitHub Repository
I know you're viewing this from my Qodot-Entity-Tutorial repository but just as a reminder I often share a lot of my work on GitHub, most of it licensed under Creative Commons Zero. Not all of it can be dragged and dropped into your own projects and some things haven't been ported to Godot 4 yet, but hopefully you'll come away from them learning something new.

TrenchBroom and Quake

Dumptruck_ds's TrenchBroom Tutorials
Some of these tutorials are a little bit dated as some features have changed a little, but overall these will teach you not only the fundamentals but get you acquainted with some of the more advanced techniques and improve your TrenchBroom workflow. You can also learn more about Quake map scripting, which might inspire some design patterns for your own game.

Slipseer's TrenchBroom Tutorials
YouTube channel with some great tutorials. Not a lot on here, but what's here can definitely level up a novice mapper's skill set.

Slipgate Sightseer
In my opinion, the premier Quake modding and mapping site. Easy to navigate layout. Run by the best in the business. Check it out, even if just to get inspired by all the possibilities with TrenchBroom mapping. It's not just a lot of brown blocks (though those are cool, too).

id Software GitHub Repository
An incredible source for study. John Carmack began a trend a long while back of releasing the source code for id Software games, and this repository stretches as far back as Wolfenstein 3D. The most relevant repositories for you might be the Quake 1, 2, and 3 sources. Also provided are the Quake 1 QC files, the code for almost the entirety of the gameplay.

Quake Mapping Discord
Discord server where the best of the best hang out. If you have questions on Quake or TrenchBroom, mapping or modding, the people here can teach you everything you want to know about it.

Useful Tools

Aseprite
The most important game dev tool you will ever purchase. It's a wonderful pixel paint program that trivializes sprite work and animation.

Krita
Free and open source paint application that serves really well as an Adobe Photoshop alternative. I use this for my higher res image assets and concept art.


Home | What IS Qodot? | Setting Up Your Project | The Game Manager Autoload | What's an Entity? | Base Classes and Property Definitions | Solid Entities | Point Entities, Part 1 | Point Entities, Part 2 | Game Configuration | Forge Game Data | Textures! | Finally. TrenchBroom. | Building the QodotMap | Helpful Resources | Frequently Asked Qodots