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It should stay running until all nodes stop running, and its complete state should be based on the success/fails states of the child nodes. Maybe SUCCESS if at least one child succceeded? Maybe we should have configurable thresholds
Add an All node type (to go with Race)
It should stay running until all nodes stop running, and its complete state should be based on the success/fails states of the child nodes. Maybe SUCCESS if at least one child succceeded? Maybe we should have configurable thresholds
See: https://docs.gamecreator.one/behavior/behavior/behavior-graph/nodes#parallel
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