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When merged this pull request will: Improve
fnc_doCallout
Remove some obsolete code and makes sound originate roughly from the unit's face. Improves caching performance and makes the callout a bit more realistic with zero performance penalty.
Edit: The leading slash can be removed because since Arma 3 v2.10
playSound3D
simply ignores the slash so it doesn't need to be manually removed. Source: BikiRemove obsolete code (since Arma 3 v2.10) from caching logic
Make callout sound originate from unit's
eyePos
instead of their position