Releases: nlgxzef/NFSMWUnlimiter
Releases · nlgxzef/NFSMWUnlimiter
NFSMW Unlimiter - v4.0.1.1337
+ Assigned name and description strings for unused Paint and Decals markers.
* Updated and encoded the Russian translation to work with Binary. (@MORE770)
* Fixed an issue where the game skips checking for Custom Gauges markers if Beta Content Mod is not present.
* Fixed an issue where the game lists Junkman parts twice in career performance menus when Burger King Challenge is completed.
* Fixed an issue where the game checks the wrong part for number of decals.
* Fixed an issue where the game assigns a wrong unlock condition string for some decal slots.
NFSMW Unlimiter - v4.0.0.1337
Changes from v4.0.0.903:
+ Added an option to toggle camera auto centering. If enabled, you need to move the camera first before zooming in/out.
+ Fixed an issue with zoom in/out functionality when camera auto centering is disabled.
* Fixed an issue where the game is unable to delete a profile when Presitter is enabled.
! Reworked the read me file.
! Unlimiter now has a GitHub Wiki. Features and modding are explained in detail in the Wiki.
! Changelog is moved to its own file, including an advanced changelog which also documents the changes made in private/public test builds.
Changes from v3.3.1.1338:
+ Added neons! Neons use BRAKELIGHT slot. (CarSlotID = 65)
+ Added custom attributes for headlights (LEFT_HEADLIGHT) and taillights (LEFT_BRAKELIGHT) to have custom flare colors.
+ Added lots of custom attributes for wide body kits (BODY). (drive1437 & @ArchieGoldmill)
+ Added the ability to have custom icons and strings for any part menu and most of the parts.
+ Added 2 new randomization levels. (3 (Unlimiter Parts) + 4 (Decals))
+ Added a new Car Skin Fix which allows up to any amount of unique skins.
+ Added Presitter! Presitter dumps your customization records as presets when a profile is saved and loads them back when a profile is loaded; to avoid wrong car parts issues when the car part database is modified.
+ Added new FNG files which have more dummy options to accomodate more parts than before!
+ Added seperate front/rear wheels customization.
* Reduced the cost of rims by half to compensate for the seperate front/rear rims selection.
* Fixed lighting of the rims getting affected with their scale.
* Reworked tire skid fix.
* Reworked texture replacement mechanism.
+ Added text to indicate wheel locations for custom rims in the shopping cart.
+ Rims menu now shows the brand name as the title.
* Pressing L1/R1 doesn't refresh the rim menu anymore if the category is set not to have rim size selection. (NoRimSize = 1)
+ Added a new CARS\WHEELS\GEOMETRY.bin file with NFSC-Style UV mapping (which works with vanilla CARS\WHEELS\TEXTURES.BIN) to allow tire customization on vanilla rims.
+ Front wheels now rotate when you enter the tire customization menu.
+ Added an option to randomize traffic colors and make them skinnable.
+ Added stock performance part option.
+ Added a compatibility check for Zolika1351's NFSMW Limit Adjuster. Car Skin Fix and Expand Memory Pools option now get disabled automatically when the Limit Adjuster is present.
+ Added a config file to modify vinyl groups.
+ Added "Custom" vinyl category for modders to add car-specific vinyls.
+ Tweaked SlotTypes to allow car-Specific Roof Scoops, Paints, Vinyls, Decals and License Plates.
* Renamed old "Custom" vinyl category to "Special".
+ Added an option to test career customization.
* TestCareerCustomization doesn't deduct player's cash anymore.
* The game no longer quits to freeroam from the customization menu when TestCareerCustomization is enabled.
+ Added custom heat level multipliers (FECooling).
+ Added a section for custom camera angles. (Cameras)
+ Added 2 new paint types (Traffic & Cop) to the Car Paint menu.
* Enabled unused 4th vinyl color. (Remapped to 0xFF00FF)
+ Added new strings for new paint types.
+ Added a default cop destroyeed string. (Combo Bounty: XXXX)
+ Added options to define custom stock parts in the config files.
* Reworked config system. Config files except _FNGFixes.ini now get read only once when the game begins.
* Switched to a customized version of mINI which allows inline comments and trims quotes. (https://github.com/nlgxzef/mINI)
* Modified the installer with more prompts to provide more compatibility with car part mods.
* Fixed menu options not working on My Cars menu when backed out from Backroom.
* Reworked some menu camera angles.
* Fixed camera angles for Vinyl groups after 7 and backroom Rim brands after 3.
+ cam_user_rotate value is now read from the angle instead of screen. This fixes camera rotation issues with Attachments.
- Disabled rotation via keys for cam_user_rotate value.
+ Added new custom attributes (UNLOCK_AT, UNLOCK_TYPE and UNLOCK_HASH) to manipulate when a specific car part should get unlocked.
+ Allowed attachment parts (ATTTACHMENT0/9) and cops' damagable body (DAMAGE_BODY) to have tire offset attributes.
* Made ExtraPitch value from ecar and its custom attribute work in menus.
* Reworked light flare behavior in customization menus. Toggling them in menus now properly update their on/off state.
+ Added a new option to force lights on in menus (frontend) unless you are customizing them.
* Brakes now get scaled according to the inner radius of the rim installed. This can be disabled from the car config files.
* Moved Parts, Performance and Visual options in car config files to a new section called Category. (The values still get read from Main section to provide backwards compatibility.)
- Disabled unused leftover dynamic decal texture names and replacements.
- Removed menu toggles for decal locations. They are now shown or hidden according to the number of decals. (1/6 by default, can be changed via NUM_DECALS attribute.)
* Resized permanent and temporary used texture tables to allow more textures to get used at the same time.
+ Allowed cars to use seperate centre brakelight and reverse light textures. These can be changed per light via TEXTURE_NAME_REVERSE and TEXTURE_NAME_CENTRE custom key attributes.
+ Added 2 dynamic texture names (REVERSE_LEFT and REVERSE_RIGHT) to use for seperate centre brakelight on/off textures.
+ Lights can now get damaged. The damage is applied together with windows.
+ Added new light position markers. (CENTRE_HEADLIGHT, FRONT_LEFT_SIGNAL, FRONT_RIGHT_SIGNAL, REAR_LEFT_SIGNAL, REAR_RIGHT_SIGNAL)
* Modified traffic_light to make singal light (along with other yellow blinking lights) flares disappear at 40 centimeters instead of 4 meters.
* Modified headlight and reverse light flares to make them disappear at 30 centimeters instead of 1.5 meters.
+ Added scrolling support for custom gauges colors.
+ Added a new custom attribute (TEXTURE_NAME_OLD) to Attachment parts to replace a texture on the car with another one. First 5 slots also support normal maps.
+ Added an option to list attachments under parts instead of their own sub menu.
+ Added an option to unlock a car initially.
* Fixed an issue where the game attempts to apply Left Side Mirrors as global Rear Brake parts.
* Fixed a crash when the game attempts to replace a material on an unexisting model.
* Fixed ride height pop-in by always taking both ride heights (chassis & ecar) into account. (@rxyyy)
* Fixed missing unlock messages for the bonus cars.
* Fixed an issue with the menus handled by the Unlimiter. The game should now highlight the correct option when you back out.
- Removed traffic car count controller.
- Removed manufacturer config file as it isn't necessary anymore.
* Tweaked default values of some options.
+ Added an option to disable camera getting automatically centered. If enabled, you need to move the camera first before zooming in/out.
! Reworked the read me file.
! Unlimiter now has a GitHub Wiki. Features and modding are explained in detail in the Wiki.
! Changelog is moved to its own file, including an advanced changelog which also documents the changes made in private/public test builds.
NFSMW Unlimiter - v4.0.0.903
NFSMW Unlimiter v4 - Release Candidate 14
* Fixed an issue where the game doesn't check unlock conditions of backroom menus according to their marker counts and results in an empty backroom menu.
* Fixed an issue where the game crashes when building decals list with custom unlock conditions.
* Fixed an issue where the game uses light on textures when it's not supposed to do so.
+ Added an option to disable scaling lighting fixes for rims and brakes.
+ Added an option to disable light texture changes in menus (frontend).
+ Added an option to disable front/rear/all rims selection.
* Tweaked default values of some options.
* Fixed an issue where showcase camera rotation is disabled for the car lot.
NFSMW Unlimiter - v4.0.0.902
NFSMW Unlimiter v4 - Release Candidate 13
* Modified traffic_light to make singal light (along with other yellow blinking lights) flares disappear at 40 centimeters instead of 4 meters.
* Modified headlight and reverse light flares to make them disappear at 30 centimeters instead of 1.5 meters.
+ Added scrolling support for custom gauges colors.
NFSMW Unlimiter - v4.0.0.901
NFSMW Unlimiter v4 - Release Candidate 12
+ Added a new custom attribute (US_PARKING_LIGHTS) to enable US-Style Parking Lights (Front signals always on) with headlights.
+ Added a new custom attribute (REFLECTION_OFFSET) for Body Kits to override the reflection offset of a car.
* Fixed an issue where listing attachments under parts menu and disabling brake scaling only available by _General.ini file.
* Fixed an issue where the game doesn't list custom bonus cars on LAN / Online game lobbies when the Bonus Cars Hook is enabled.
* Reworked ExtraPitch in menus. The car is now reflected and its light flares are placed properly.
* Reworked light flare behavior in customization menus. Toggling them in menus now properly update their on/off state.
+ Added a new option to force lights on in menus (frontend) unless you are customizing them.
- Removed a check which prevents Unlimiter's car skin fix to work with NFSMW Hot Pursuit Challenges mod.
NFSMW Unlimiter - v4.0.0.900
NFSMW Unlimiter v4 - Release Candidate 11
* Fixed lighting of the rims getting affected with their scale.
* Reworked tire skid fix.
* Reworked texture replacement mechanism.
* Reworked light flare colors.
+ Added new custom attributes (FRONT_TIRE_RADIUS and REAR_TIRE_RADIUS) for Body Kits to override the radius of a wheel.
+ Added a new custom attribute (EXTRA_PITCH) for Body Kits to override the extra pitch of a car.
+ Added a new custom attribute (EXTRA_REAR_TIRE_OFFSET) for Body Kits to render an extra set of rear wheels.
+ Added new custom attributes (UNLOCK_AT, UNLOCK_TYPE and UNLOCK_HASH) to manipulate when a specific car part should get unlocked.
+ Allowed attachment parts (ATTTACHMENT0/9) and cops' damagable body (DAMAGE_BODY) to have tire offset attributes.
* Made ExtraPitch value from ecar and its custom attribute work in menus.
* Started refactoring the code with in game types and enumerations wherever possible.
* Brakes now get scaled according to the inner radius of the rim installed. This can be disabled from the car config files.
* Fixed an issue with Car Skin fix when the count is set over 127 once again.
* Moved Parts, Performance and Visual options in car config files to a new section called Category. (The values still get read from Main section to provide backwards compatibility.)
* Fixed an issue with stock rims option if the car has custom stock rims.
- Disabled unused leftover dynamic decal texture names and replacements.
- Removed menu toggles for decal locations. They are now shown or hidden according to the number of decals. (1/6 by default, can be changed via NUM_DECALS attribute.)
* Resized permanent and temporary used texture tables to allow more textures to get used at the same time.
+ Allowed cars to use seperate centre brakelight and reverse light textures. These can be changed per light via TEXTURE_NAME_REVERSE and TEXTURE_NAME_CENTRE custom key attributes.
+ Added 2 dynamic texture names (REVERSE_LEFT and REVERSE_RIGHT) to use for seperate centre brakelight on/off textures.
+ Lights can now get damaged. The damage is applied together with windows.
+ Added new light position markers. (CENTRE_HEADLIGHT, FRONT_LEFT_SIGNAL, FRONT_RIGHT_SIGNAL, REAR_LEFT_SIGNAL, REAR_RIGHT_SIGNAL)
+ Added a new custom attribute (TEXTURE_NAME_OLD) to Attachment parts to replace a texture on the car with another one. First 5 slots also support normal maps.
+ Added an option to list attachments under parts instead of their own sub menu.
+ Added an option to unlock a car initially.
* Fixed an issue where the game attempts to apply Left Side Mirrors as global Rear Brake parts.
NFSMW Unlimiter - v4.0.0.810
* Fixed an issue with Car Skin fix when the count is set over 127.
* Fixed an issue where stock rim option doesn't work correctly when All Wheels are selected.
* Fixed an issue with rotation controls for the showcase mode.
+ Added text to indicate wheel locations for custom rims in the shopping cart.
+ Rims menu now shows the brand name as the title.
* Tweaked the camera angles for headlights and taillights.
* Reworked wheel angle animation logic.
NFSMW Unlimiter - v4.0.0.809
* Fixed a crash with Quick Play mode if BonusCarsHook is enabled. (Fixed an issue with the custom integer parser for mINI which ignored hex values.)
* Fixed an issue when vinyl color selector shows wrong text while changing 3rd vinyl color.
* Modified the installer with more prompts to provide more compatibility with car part mods.
* Fixed wheels getting a wrong angle when backed out twice from the tire customization menu.
* Fixed an issue which causes Unlimiter to ignore custom camera angles.
* Fixed a vanilla game bug which writes wrong menu ID variable when backed out to customize main menu.
* Fixed camera angles for Vinyl groups after 7 and backroom Rim brands after 3.
+ Added a new option to use alternative vinyl camera angle in _VinylGroups.ini.
+ cam_user_rotate value is now read from the angle instead of screen. This fixes camera rotation issues with Attachments.
- Disabled rotation via keys for cam_user_rotate value.
NFSMW Unlimiter - v4.0.0.808
- Rewrote New and Locked checks for customization menus.
- Added attributes for vinyl parts to customize vinyl color selector text. (COLOR0/1/2/3LANGUAGEHASH)
- Fixed an issue where the game uses a wrong camera angle when backed out twice from a customization menu.
- Reworked tire camera angle once again.
- Added some missing camera angles (decals slot selection).
- Front wheels now rotate when you enter the tire customization menu.
- Added an option to randomize traffic colors and make them skinnable.
NFSMW Unlimiter - v4.0.0.807
NFSMW Unlimiter v4 Release Candidate 7
- Reworked config system. Config files except _FNGFixes.ini now get read only once when the game begins.
- Switched to a customized version of mINI which allows inline comments and trims quotes. (https://github.com/nlgxzef/mINI)
- Introduced new arrays to hold data for more than 3 categories in the paint menus.
- Enabled unused 4th vinyl color. (Remapped to 0xFF00FF)
- Added new strings for new paint types.
- Added a default cop destroyeed string. (Combo Bounty: XXXX)
- Added missing Special vinyl category strings for Danish and Swedish.
- Added an option to modify the skin count for the Car Skin fix.
- Added support for different rear wheel meshes. (WHEEL_NAME -> WHEEL_NAME_REAR + Custom boolean attribute "REAR".)
- Added a section for custom camera angles. (Cameras)