An overpowered, building-based cheat mod for UnCiv. Really, that's it.
No "Sandbox" difficulty or overpowered nations included, but either from another mod can work just fine.
There is a simple method of obtaining the cheat buildings. (Please refer to the Access building's
in-game Civilopedia entry on how to obtain the buildings.)
Fair warning: Use at your own risk as this mod can ruin your experience.
Don't complain if your experience has been ruined. This is a cheat mod, after all.
UnHax is best used with Strategic Resource Visibility for the maximum UnCiv hax.
- From v1.13 to v1.17b, the direct method of the Base building will be blocked if there is any extension mod that modifies the Palace or adds a unique counterpart of it (which unfortunately existed). Compatible base ruleset mods are exempted, however.
- Starting with v1.18 onwards, UnHax is now compatible with mods that replace the Palace again as the direct method has been removed.
- The following mods have some level of additional support aside for mere compatibility: (Note: This is for v1.18 onwards.)
- Sullien's Future Expansion:
- Great Spacefarer can now be directly bought with either one of the Religion buildings.
Corporate Slots can now be directly purchased in non-capital cities starting from the Modern Era if Enhancement has been built.Removed as of v1.18a.
- shannaurelle's ph bonifacio unciv:
- The Katipunero has received the following changes:
- Strength increased to 39 from 24
- 80% chance to withdraw from an enemy melee attack
- Now obsoletes in Plastics and can upgrade to Infantry, but receives a 60% Strength increase when Replaceable Parts is discovered
- Receives free Shock & Drill I and Mobility promotions on top of the already given Woodsman promotion
- Movement increased to 3 from 2
- Is now a Gunpowder unit (it can now gain unit promotions with XP)
- The Katipunero has received the following changes:
- Sullien's Future Expansion:
Palace allows players to directly buy the Base building for freeRemoved in v1.18.- Settlers and non-modded Great People can move immediately once bought
- Mongolia's Khan is now a Military unit
- Mountain tiles do not inflict 50 tile damage to units
- The Fountain of Youth is now passable, counts as fresh water, and provides +5 Food on top of +10 Happiness
- Home Sweet Home is buffed (UnHax: +40% vs. normal: +30%)
- Increased XP limit from barbarians
UnHax Mode - Access: a building made for any players, including the AIs, to obtain the Base building using the Legalism policy method. Does not do anything else other than this simple purpose. Also does not clog your construction queue as of v1.18.
- Added in v1.13
- Fundamentally updated and renamed in v1.18
UnHax Mode - Base: an "almost one-size-fits-all" building that provides many things such as gold, food, culture,
science, production, happiness, unit XP, and great person points (except Great General and Great Prophet), all in large
quantities, as well as some unit promotions that are otherwise exclusive or difficult to obtain, and extra specialist slots.
Limited to the capital city only, cannot be sold, and is destroyed when the capital falls. From v1.13 to v1.17b, players have
the option to choose the direct method or the original method to acquire this building. The direct method has been removed
as of v1.18.
- Added in v1.0
- Renamed in v1.1
- Method of acquisition updated in v1.13
- Method of acquisition reverted in v1.18
UnHax Mode - Religion: a building made specifically for religion-enabled games, generating Faith at large quantities, and allows for immediate founding and enhancing of religions. It has similar limitations as the Base building, with an extra caveat of being unbuildable, but can be bought in the capital city once Base has been built. Religion is split into two buildings, Monotheistic Religion and Polytheistic Religion, both of which give different belief slots for founding/enhancing a religion but otherwise functions identically the same.
- Added in v1.1
- Method of acquisition changed in v1.5
- Split in v1.10
UnHax Mode - Military: a military-oriented building that provides free unit promotions not provided (or previously provided) by Base, increased city strength and city health, and others. It has similar limitations as the Religion building, but unlike the first two buildings, it can be built on all cities by buying it with Gold once the Base building has been built in the capital.
- Added in v1.2
- Renamed in v1.5
UnHax Mode - Enhancement: a building with assorted bonuses to build on the already plentiful additions provided by Base, Military, and Religion. It shares multiple limitations and mode of acquisition with the Religion building, sans the requirement of the "Enable Religion" option.
- Added in v1.3
Hackerman Palace / Ecalap: two Palace replacement buildings that automatically unlock the Base building and build the
Military building on all cities. Unique to Hack Land and Upside Down, respectively. Hackerman Palace is intended to not have an icon.
Added in v1.14- Removed in v1.18
- Pseudo-Military Civilian Unit
- 50 Strength
- 10 Movement
- Requires at least 4 population
- All tiles cost 1 movement point
- Unbuildable, but can be bought when Base is constructed
- Uncapturable
- Can move immediately after bought
- Does not spawn as a Barbarian unit
- +110% Strength when attacking
- +130% Strength when defending (Mastery of War)
- Damage taken from interception reduced by 90% (Air Superiority)
- 1 additional attack per turn
- Ignores Zone of Control (Mastery of War)
- Added in v1.2
- +365% Strength when attacking
- Damage taken from interception reduced by 90% (for Atomic Bombers),
- +5 Range
- Great General is earned 80% faster
- +4 Sight
- 6 tiles in every direction always visible
- Added in v1.2
- +2 Visibility Range
- +3 Movement
- Normal vision when embarked
- Ignores terrain cost
- Can pass through impassable tiles
- Added in v1.2
- +5 Visibility Range
- +1 Movement
- Can see invisible Submarine units
- Can pass through impassable tiles
- Added in v1.2
- +4 Range
- +4 Sight
- 6 tiles in every direction always visible
- Added in v1.2
- All adjacent units heal 60 extra HP when healing
- Bonus for units in 2-tile radius 15%
- Added in v1.3
- Heals 40 damage if it kills a Unit
- May heal outside of friendly territory
- Unit will heal every turn even if it performs an action
- All healing effects doubled
- Added in v1.5
- May capture killed non-air Military units
- May capture killed Aircraft Military units
- Added in v1.13
See CHANGELOG.md.
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Base/Access, Monotheistic/Polytheistic Religion, Military+, Enhancement, Mastery of War, Air Superiority, Civilian Assistance, and Founder icons from icooon mono
-
Brilliant Detonation, Enhanced Vision, and Better Wayfinding icons by Freepik via Flaticon
-
Improved Radar icon by Eucalyp via Flaticon
-
Panacea's Gift icon by Linker from The Noun Project
-
Capture Master icon by Mary Bowie from The Noun Project
-
Ecalap (original, unflipped) icon by 1516 from The Noun ProjectEcalap building has been removed in v1.18.
- Mod inspired by paontv's "Difficulty_Sandbox" mod, specifically the buildings
note: this readme will change over time